In this update3
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Full Gloria Victis: Medieval MMORPG update
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Repeated intro
Greetings, warriors!
What changed
- Security
- Gameplay
- Balance
- UI and audio
- Maps
Gloria Victis: Medieval MMORPG changes
This week, the core of the team is focusing on upcoming changes: rework of the area of Rodrock and the resources rebalance. Since those are both quite significant changes, we want to reserve more time to prepare and test them, but we can share some insight already. In the following weeks, we will prepare a new questionnaire for you, to gather your feedback about multi-accounting. Today, based on your requests and answers in one of the previous questionnaires, where a record-breaking number of 83% of players agreed that it should be taken care of, we are taking care of multiboxing - due to the numbers of potential exploits and bypassing the game balancing systems, we believe that this change is a necessary step forward for our game, and in-game questionnaire proved it best.
We are very happy to see how our community is helping and sharing their knowledge and experience with other players. Later in this changelog, you will find a new advanced combat guide, recorded by our community members – QueenJulia and Arakiel. Leave a like under video and some love in the comments section!
Like every week we have some quality of life improvements and fixes, so check the details below and see you in battle!
The screenshot’s authors have been awarded. Banokles, confederate pvt stone and sCaRfaCe – check your Ambers!
Work in progress insights:
Resources rebalance
A few weeks ago we shared with you a vision doc of the upcoming changes in the game economy and the impact of territory control on it. We gathered a lot of valuable feedback and the presented ideas have been warmly received by the community.
We took the data from recent months and have seen that there are just a few frequently used resources gathering spots on top-tier economic flags like temples and guild provinces.
Long story short, the target of the upcoming changes is to make more gathering places and introduce some diversity on them, to create more dependency between economy and territory control. We also want to encourage players to roam more around the game world in search of resources.
It will be a huge game-changer that will need to be adapted to. This will change the whole economy, prices, expenses, and demands on resources. The game will gain more content for gatherers and provide more sense of conquest and a reason to defend lower-tier flags. Gathering resources will require more activity and action, and there will be a possibility to gather resources with friends and have benefit from that. Resources will be more accessible for all. Top-tier economic flags will still give the best earnings, but they won't have every material as they do now.
So we are currently working on announced flags specializations, changes in the methods of gathering, a new type of resources nodes, and rework of the user interface that will greatly improve user experience regarding the game economy. If you have not seen the vision doc, be sure to check it here, and you are more than welcome to join our Discord and share your opinion on the dedicated nation-castles-resources channel.
Rodrock area rework
Balancing the map and mirroring the links on the other counterparts of it is very important for the game and players. We can see that Rodrock has to be moved a little because the location is placed too close to Original Faith Order Keep, and because of that siege event on Rodrock is slightly getting on the guild castle area. To remove that
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