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Steam News22 April 20215y ago

Weekly Update 268 – Heroes of the backline

Greetings, warriors! This week we were continuing our work on the assist system, and introducing a lot of improvements dedicated to our heroes of the backline – field medics.

In this update3

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Full Gloria Victis: Medieval MMORPG update

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Repeated intro

Greetings, warriors!

What changed

0 fixes0 additions7 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • UI and audio
changedThis week we were continuing our work on the assist system, and introducing a lot of improvements dedicated to our heroes of the backline – field medics. They are the ones who are treating your wounds, picking you up after you fell, and taking care of meds and food supplies for their fellow soldiers. Being a medic will now have some more meaning since the whole class has been rebalanced - to lower the cost of being a support for your frontline and increase your impact on the battlefield.
changedOn the other hand, we are continuing our work on the assist system, and our graphic artist's animated next equipment parts. As always, we have prepared a load of fixes and quality of life improvements. Read the details below!
changedMedic class iterationIndispensable in every siege or long battle, the role of field medic is appreciated by experienced players and valued for their work on the battlefield. Those are people who are mending your wounds to help you get back on the frontline as quickly as possible, those are the ones who under enemy fire and while being focused by enemies will jump to the front to revive you or cover your retreat.
changedMedic class iterationBeing a medic costs a lot. To be reliable medics prefer to wear the heaviest and most expensive armor and are spending small fortunes in each battle mending their allies, because of the cost of the compresses and bandages. It definitely needs a lot of gold and experience to be efficient in that role.
changedChanges in medic skillsFirst Aid was making reviving fallen allies shorter. Battle Medic increases the number of health points a revived ally will receive. Great Comeback is giving AoE buff to everyone around after reviving an ally And Focus skills were preventing interruption of the revive while receiving damage, not counting stun and stagger.
changedChanges in medic skillsFrom now on First Aid skill will allow you to bandage allies. Without it, you will be able to bandage only yourself. To help your friends you will need to assign at least one skill point to that skill. It will help to make a medic class a separate role and allow for some more specialization.

Gloria Victis: Medieval MMORPG changes

changedThis week we were continuing our work on the assist system, and introducing a lot of improvements dedicated to our heroes of the backline – field medics. They are the ones who are treating your wounds, picking you up after you fell, and taking care of meds and food supplies for their fellow soldiers. Being a medic will now have some more meaning since the whole class has been rebalanced - to lower the cost of being a support for your frontline and increase your impact on the battlefield.
changedOn the other hand, we are continuing our work on the assist system, and our graphic artist's animated next equipment parts. As always, we have prepared a load of fixes and quality of life improvements. Read the details below!
changedIndispensable in every siege or long battle, the role of field medic is appreciated by experienced players and valued for their work on the battlefield. Those are people who are mending your wounds to help you get back on the frontline as quickly as possible, those are the ones who under enemy fire and while being focused by enemies will jump to the front to revive you or cover your retreat.
changedBeing a medic costs a lot. To be reliable medics prefer to wear the heaviest and most expensive armor and are spending small fortunes in each battle mending their allies, because of the cost of the compresses and bandages. It definitely needs a lot of gold and experience to be efficient in that role.
changedFirst Aid was making reviving fallen allies shorter. Battle Medic increases the number of health points a revived ally will receive. Great Comeback is giving AoE buff to everyone around after reviving an ally And Focus skills were preventing interruption of the revive while receiving damage, not counting stun and stagger.

This week we were continuing our work on the assist system, and introducing a lot of improvements dedicated to our heroes of the backline – field medics. They are the ones who are treating your wounds, picking you up after you fell, and taking care of meds and food supplies for their fellow soldiers. Being a medic will now have some more meaning since the whole class has been rebalanced - to lower the cost of being a support for your frontline and increase your impact on the battlefield.

On the other hand, we are continuing our work on the assist system, and our graphic artist's animated next equipment parts. As always, we have prepared a load of fixes and quality of life improvements. Read the details below!

The screenshot’s authors have been awarded. ontuto, Wilczycka, Random and ScubAKinG – check your Ambers!

Changelog v.0.9.6.10 Beta

Medic class iteration

Indispensable in every siege or long battle, the role of field medic is appreciated by experienced players and valued for their work on the battlefield. Those are people who are mending your wounds to help you get back on the frontline as quickly as possible, those are the ones who under enemy fire and while being focused by enemies will jump to the front to revive you or cover your retreat.

Being a medic costs a lot. To be reliable medics prefer to wear the heaviest and most expensive armor and are spending small fortunes in each battle mending their allies, because of the cost of the compresses and bandages. It definitely needs a lot of gold and experience to be efficient in that role.

That is why we want to make this class more accessible for players, to make it a viable choice for more players, make the class a little more casual, and encourage being a support role, which can be crucial for reaching victory.

Changes in medic skills

Medics have only four dedicated skills because they need to be durable and tanky to be the most efficient.

First Aid was making reviving fallen allies shorter. Battle Medic increases the number of health points a revived ally will receive. Great Comeback is giving AoE buff to everyone around after reviving an ally And Focus skills were preventing interruption of the revive while receiving damage, not counting stun and stagger.

From now on First Aid skill will allow you to bandage allies. Without it, you will be able to bandage only yourself. To help your friends you will need to assign at least one skill point to that skill. It will help to make a medic class a separate role and allow for some more specialization.

Focus skill, which is the top on the skill tree will now additionally give access to free mend actions, which work like bandaging. If you will have some points added to this skill, you will receive a possibility to mend allies (you cannot use mending on yourself) without a need to spend a bandage or compress from your inventory. The amount of possible mending actions is regenerating over time, in a similar manner to arrows for archers, and will receive a special user interface indicator. When a medic will run out of mending actions granted by skill, they will be able to continue their work using the bandages from their inventory. This will help to keep your allies alive and will reduce the cost of bandaging, to make the gameplay of Medic's role more dynamic and more

Source

Steam News / 22 April 2021

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