In this update1
Full notes
Full Gloria Victis: Medieval MMORPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Warriors!
What changed
- Gameplay
- Balance
- Store
- Events
Gloria Victis: Medieval MMORPG changes
In this week's update, we are addressing your feedback regarding one of the two most important features of the game, as well as a lot of various improvements and fixes.
Player-made stalls and changes in Market rules resulted in very lively and constructive discussions on our Discord and we gathered a lot of data in the past week to see the real impact of the changes on the system and gameplay. While doing changes at the MMORPG scale, there's no way everyone will be happy, especially before results will be visible globally, and every change to the market takes time. Looking at the game economy data from last week, and seeing the very positive changes in prices and supply and demand, we know that the changes work in the way we wanted, but at the same time hearing the feedback of veteran players who were selling their looted items via market we are introducing weekly event that will be the compromise between the old and new system.
In addition to that, we followed your suggestions regarding the attack/block system and introduced an iteration of changes to the test version of the game, available for everyone on the test branch. We are counting on your feedback!
There are also further improvements to the party user interface, cosmetic skin preview window, and a lot of quality of life improvements and bugfixes!
Disclaimer: Please have in mind that the updated engine version (testversion branch) of the game will be updated tomorrow. For now, please switch to the regular version of the game.
The screenshot’s authors have been awarded. Siegbert, Vox, and Grunder – check your Ambers!
Changelog v.0.9.6.6 Beta
Tuesday’s Market Sale
Last week’s Market changes goals were activation of the crafters and ensuring fair prices of the crafted items. Looted-damaged parts of the equipment were dragging the prices of the new items so low, that crafting materials used to create items in most cases were more expensive than the crafting result. We - and according to most recent community feedback - players, can already see a much better material to equipment price ratio, and overall, after adjusting our understanding to the new reality, it is a very healthy change to the game economy.
Still, like mentioned before, the game is supporting different methods of acquiring wealth and it is crucial to provide options for players who prefer to play the game differently and put their focus on other aspects of the game – PVP gameplay. Some players are dedicated warriors and looting enemies and selling acquired equipment on the market was a significant part of their gold income. Despite there are a lot of ways to distribute assets, through Bastion, ingame traders, sharing goods inside the guilds or friends via direct trade, and selling them using newly introduced Player made shops, we believe that it is worth making an exception to find the agreement between old and new system.
Each Tuesday, players will be able to place damaged items on the Market, in 24 hour-long offers. Weekly events will last from the Tuesday daily maintenance restart to the Wednesday one. You have a whole day to set up your Market offer and allow other players to buy your looted items and rest assured, even if you set up your offer at the end of the day, they will be available on market for the next 24 hours. Basically, the item may be available for sale up to 48 hours per week, since you can place your offer at
Source
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