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Steam News4 February 20215y ago

Weekly update 258 – New Glory Season and Sieges balance changes!

Hello Warriors! Welcome to the new Glory Season! As always at the turn of seasons, we are introducing many significant and interesting changes improving the gameplay based on players’ feedback!

In this update1

Full notes

Full Gloria Victis: Medieval MMORPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Warriors!

What changed

0 fixes3 additions3 changes0 removals
  • Maps
  • Events
  • Store
  • Gameplay
  • Balance
addedWelcome to the new Glory Season! As always at the turn of seasons, we are introducing many significant and interesting changes improving the gameplay based on players’ feedback! Today you are receiving the second iteration of the siege battles overhaul, including new siege engines, changes in siege meta, and many quality of life improvements and bugfixes. We hope you’ll like the new opportunities and tactics this update introduces to the game and we hope this season will result in even more epic sieges and battles on the global map.
changedThe top players of the just-ended season have earned their rewards and titles, so it’s time to compete against the others and fight your way to the top of the ladder! See you in battle!
addedA little explanation for the new players: Glory is a season–based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last around 2 months (depending on the current updates schedule) and the top players are rewarded with unique titles and gold. Also, every Thursday night you’ll get Contribution Points – an in–game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard, so climb up!
addedIt is the best possible situation that happened since the Steam release as it made our team way stronger, way more experienced, and secured the future of both games. We’re hoping you will give our new team members a warm welcome!
changedChanges in siege mechanicsAfter introducing the long-awaited freebuilding overhaul, we focused on your feedback regarding siege mechanics and engines. Investigating your reports and discussing your opinions, we found out ways to improve the system for both – defenders and attackers, and to balance better those many factors that make up the siege system. The system had some issues, that is a fact. The meta tactic was boring and could be explained in three words: Bow versus ballista. There were even some hidden bugs and design loopholes that needed our attention. We gathered all the issues and decided to fix them at once, which can definitely be a little shocking experience because of the amount and size of the changes, but we hope you will understand all the aspects and give yourself some time to get used to them.
changedChanges in siege mechanicsIn the beginning, It is important to notice that HP pools of every siege engine and their damage output has been rebalanced and both sides, defenders and attackers received unique tools to improve their tactics. Our goal is to break the boring meta where attackers

Gloria Victis: Medieval MMORPG changes

addedWelcome to the new Glory Season! As always at the turn of seasons, we are introducing many significant and interesting changes improving the gameplay based on players’ feedback! Today you are receiving the second iteration of the siege battles overhaul, including new siege engines, changes in siege meta, and many quality of life improvements and bugfixes. We hope you’ll like the new opportunities and tactics this update introduces to the game and we hope this season will result in even more epic sieges and battles on the global map.
changedThe top players of the just-ended season have earned their rewards and titles, so it’s time to compete against the others and fight your way to the top of the ladder! See you in battle!
addedA little explanation for the new players: Glory is a season–based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last around 2 months (depending on the current updates schedule) and the top players are rewarded with unique titles and gold. Also, every Thursday night you’ll get Contribution Points – an in–game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard, so climb up!
addedIt is the best possible situation that happened since the Steam release as it made our team way stronger, way more experienced, and secured the future of both games. We’re hoping you will give our new team members a warm welcome!
changedAfter introducing the long-awaited freebuilding overhaul, we focused on your feedback regarding siege mechanics and engines. Investigating your reports and discussing your opinions, we found out ways to improve the system for both – defenders and attackers, and to balance better those many factors that make up the siege system. The system had some issues, that is a fact. The meta tactic was boring and could be explained in three words: Bow versus ballista. There were even some hidden bugs and design loopholes that needed our attention. We gathered all the issues and decided to fix them at once, which can definitely be a little shocking experience because of the amount and size of the changes, but we hope you will understand all the aspects and give yourself some time to get used to them.

Welcome to the new Glory Season! As always at the turn of seasons, we are introducing many significant and interesting changes improving the gameplay based on players’ feedback! Today you are receiving the second iteration of the siege battles overhaul, including new siege engines, changes in siege meta, and many quality of life improvements and bugfixes. We hope you’ll like the new opportunities and tactics this update introduces to the game and we hope this season will result in even more epic sieges and battles on the global map.

The top players of the just-ended season have earned their rewards and titles, so it’s time to compete against the others and fight your way to the top of the ladder! See you in battle!

A little explanation for the new players: Glory is a season–based ranking which rewards you for activity in the faction v faction v faction PVP. The seasons last around 2 months (depending on the current updates schedule) and the top players are rewarded with unique titles and gold. Also, every Thursday night you’ll get Contribution Points – an in–game currency used to purchase special items from the Glory Quartermasters. The amount of earned CP depends on your position in the leaderboard, so climb up!

We are also honored to announce publicly that Veland and SanHolo – our longtime players – have officially become members of our team.

Both of them are well known to our Community, and they were helping us as great community members for a long time. Veland's first and main task will be to try to help us improve the newcomers' experience. She is the first member of our team from outside of Europe, which will surely give us a wider perception of the needs and differences of our players. And SanHolo, already having a lot of experience in tracking, reporting, and reproducing many critical issues so we could fix them, has joined our QA team.

It is the best possible situation that happened since the Steam release as it made our team way stronger, way more experienced, and secured the future of both games. We’re hoping you will give our new team members a warm welcome!

And without further ado, let's jump to the list of changes!

The screenshot’s authors have been awarded. Siegbert, THE PURIFIER and Zillex15 – check your Ambers!

Changelog v.0.9.6 Beta

Changes in siege mechanics

Introduction

After introducing the long-awaited freebuilding overhaul, we focused on your feedback regarding siege mechanics and engines. Investigating your reports and discussing your opinions, we found out ways to improve the system for both – defenders and attackers, and to balance better those many factors that make up the siege system. The system had some issues, that is a fact. The meta tactic was boring and could be explained in three words: Bow versus ballista. There were even some hidden bugs and design loopholes that needed our attention. We gathered all the issues and decided to fix them at once, which can definitely be a little shocking experience because of the amount and size of the changes, but we hope you will understand all the aspects and give yourself some time to get used to them.

And here are the solutions: Movable Mantlets

In the beginning, It is important to notice that HP pools of every siege engine and their damage output has been rebalanced and both sides, defenders and attackers received unique tools to improve their tactics. Our goal is to break the boring meta where attackers

Source

Steam News / 4 February 2021

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