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Steam News22 October 20205y ago

Weekly update 245 – Forefathers' Eve, siege detection and horse changes!

Hello warriors! We are happy to introduce the first set of changes in horse mechanics long-awaited and highly requested by Community!

In this update3

Full notes

Full Gloria Victis: Medieval MMORPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello warriors!

What changed

1 fix3 additions6 changes0 removals
  • Gameplay
  • Store
  • Balance
  • Server
changedWe are happy to introduce the first set of changes in horse mechanics long-awaited and highly requested by Community! Battles involving cavalry will be fairer for both mounted and on foot fighters and horses movement has been improved and optimized. Check the details below!
addedWe are also launching a new Halloween event that will allow you to earn some nice fireplace and furnace skins and unique Halloween items!
changedIn addition to the two above, we are introducing crafting quests for Ismir and Sangmar nations (Midland received theirs last week), some fixes and improvements reported and suggested by our Community.
addedHorses improvements and balanceHorses are with us for some time already, becoming an awesome way to explore and learn the world of Gloria Victis, but also became viable tools and support in battles and sieges. We were gathering feedback and suggestions from the moment we introduced them to the game and now, having a good view on found issues and suggested improvements we are addressing them.
changedHorses improvements and balanceMovement of the horse on the client-side has been changed, not to emulate, but to extrapolate the server movement. We were able to do that in another way which the player moves because a player can rotate very quickly and that would give the bad feeling on its case, while horses feel much more stable now. Reported desynchronization issues between client and server should not be happening anymore, and so user experience while riding and fighting on the back of the horse is more reliable now. (Please be aware, that those changes won't affect how the client will see other players horses, we will be working to that part within next updates).
changedHorses improvements and balanceDevelopment of dynamics attribute shortened the speed changes including slowing down of the horse - so the lower the dynamics of the horse was, the slower it slowed down after receiving the blow that should slow it, which resulted in losing less speed than should be lost and avoiding attacks.

Gloria Victis: Medieval MMORPG changes

changedWe are happy to introduce the first set of changes in horse mechanics long-awaited and highly requested by Community! Battles involving cavalry will be fairer for both mounted and on foot fighters and horses movement has been improved and optimized. Check the details below!
addedWe are also launching a new Halloween event that will allow you to earn some nice fireplace and furnace skins and unique Halloween items!
changedIn addition to the two above, we are introducing crafting quests for Ismir and Sangmar nations (Midland received theirs last week), some fixes and improvements reported and suggested by our Community.
addedHorses are with us for some time already, becoming an awesome way to explore and learn the world of Gloria Victis, but also became viable tools and support in battles and sieges. We were gathering feedback and suggestions from the moment we introduced them to the game and now, having a good view on found issues and suggested improvements we are addressing them.
changedMovement of the horse on the client-side has been changed, not to emulate, but to extrapolate the server movement. We were able to do that in another way which the player moves because a player can rotate very quickly and that would give the bad feeling on its case, while horses feel much more stable now. Reported desynchronization issues between client and server should not be happening anymore, and so user experience while riding and fighting on the back of the horse is more reliable now. (Please be aware, that those changes won't affect how the client will see other players horses, we will be working to that part within next updates).

We are happy to introduce the first set of changes in horse mechanics long-awaited and highly requested by Community! Battles involving cavalry will be fairer for both mounted and on foot fighters and horses movement has been improved and optimized. Check the details below!

We are also launching a new Halloween event that will allow you to earn some nice fireplace and furnace skins and unique Halloween items!

In addition to the two above, we are introducing crafting quests for Ismir and Sangmar nations (Midland received theirs last week), some fixes and improvements reported and suggested by our Community.

See you in battle!

The screenshot's authors have been awarded. Tarrocan & KatyushaCHL – check your Ambers!

Changelog v.0.9.4.5.1

Horses improvements and balance

Horses are with us for some time already, becoming an awesome way to explore and learn the world of Gloria Victis, but also became viable tools and support in battles and sieges. We were gathering feedback and suggestions from the moment we introduced them to the game and now, having a good view on found issues and suggested improvements we are addressing them.

Movement of the horse on the client-side has been changed, not to emulate, but to extrapolate the server movement. We were able to do that in another way which the player moves because a player can rotate very quickly and that would give the bad feeling on its case, while horses feel much more stable now. Reported desynchronization issues between client and server should not be happening anymore, and so user experience while riding and fighting on the back of the horse is more reliable now. (Please be aware, that those changes won't affect how the client will see other players horses, we will be working to that part within next updates).

Development of dynamics attribute shortened the speed changes including slowing down of the horse - so the lower the dynamics of the horse was, the slower it slowed down after receiving the blow that should slow it, which resulted in losing less speed than should be lost and avoiding attacks.

It should work the opposite way, so we fixed that. Now you have to develop horse dynamics to have better chances to recover after your horse will receive a slowing blow.

And one more thing. Spears have received unique ability. When the horse is accelerated above the running speed and gets hit directly from the front on the red power bar with a spear, the horse will be stopped and will rear. So, you can now play as anti-cavalry pikemen!

We are couniting of your feedback regarding the above changes, be sure to check our official Discord server and reach us on the #horses-feedback channel or send your opinion via ingame tool!

Guild and Nation Castles siege detection changes

According to Community feedback and suggestions, it was quite uncomfortable to receive information about single players in a range of Guild or Nation Castle. It led to unnecessary stress and misleads. That is why we changed conditions that are triggering those communicates.

Guild Castles:

From now on, communicate about enemies in the Guild Castle area and the red border on the flag will be shown when the base condition and at least one of the additional conditions are met:

Base condition - have to be met to check additional conditions:

  • Tokening is being in progress or it is less than one hour to the upcoming State of War.

Additional conditions:

  • An enemy players that happen

Source

Steam News / 22 October 2020

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