Repeated intro
What changed
0 fixes2 additions3 changes0 removals
- UI and audio
- Gameplay
- Balance
changedThis week we are introducing some big changes in response to our Community’s voice. Being a niche game gives great opportunities of being close to our players, but still – we have been lacking a tool which would give us very wide, and so unbiased opinions.
addedLast month we added an in-game Questionnaires system, which we already used 5 times to ask you important questions about the way we shape the Gloria Victis game.
changedTraitor system changes:Should we do everything we can to prevent people from griefing other players from the same nation, making the traitor life much harder and non-profitable, making sure there will still remain possibilities to use that system to get rid of trolls/griefers?
changedIt was the most voted, and top rated poll so far. 82% of players answered that they want us to do that. And more than that, many of the players who voted against did it with feedback that they would vote yes if there would be additional voting system – like the one we’ve just implemented in this update.We do know that the very most of “traitors” were playing the way when they were not tagged by the system as traitors. We did changes below to make such a gameplay much less viable, as this was our community will.
addedIt was the most voted, and top rated poll so far. 82% of players answered that they want us to do that. And more than that, many of the players who voted against did it with feedback that they would vote yes if there would be additional voting system – like the one we’ve just implemented in this update.– Traitor, wanted and crime counter buffs are now account wide, if players will be using alts traitoring, on the moderators action all of the accounts of such users might get account wide semi-permanent traitor tags. – Users below 40 level cannot trigger the Friendly Fire button now. – Triggering the Friendly Fire button now will have a 30 seconds delay before Friendly Fire will enable. Meantime, all of the players nearby will see a new icon above that player indicator and get a chat message of that player turning Friendly Fire. – Players reputation cap has been narrowed to from -10000 to 10000 Reputation (before it was -30000 to 30000), as it allowed the highly reputed traitor players to do lots of harm before getting below 0 reputation – Modified reputation gained from capping flags related to the flag type – Decreased daily reputation gain cap from 1500 into 150 (Cap still doesn’t trigger for negative reputation cases) – Reputation received for outlaw island events decreased from 80 to 25 – Crime counter (the buff which increases further reputation losses of player, but doesn’t mean traitor status by itself) is now not only added for kills, but also for looting our nation players, except the traitors.
Gloria Victis: Medieval MMORPG changes
changedThis week we are introducing some big changes in response to our Community’s voice. Being a niche game gives great opportunities of being close to our players, but still – we have been lacking a tool which would give us very wide, and so unbiased opinions.
addedLast month we added an in-game Questionnaires system, which we already used 5 times to ask you important questions about the way we shape the Gloria Victis game.
changedShould we do everything we can to prevent people from griefing other players from the same nation, making the traitor life much harder and non-profitable, making sure there will still remain possibilities to use that system to get rid of trolls/griefers?
changedWe do know that the very most of “traitors” were playing the way when they were not tagged by the system as traitors. We did changes below to make such a gameplay much less viable, as this was our community will.
added– Traitor, wanted and crime counter buffs are now account wide, if players will be using alts traitoring, on the moderators action all of the accounts of such users might get account wide semi-permanent traitor tags. – Users below 40 level cannot trigger the Friendly Fire button now. – Triggering the Friendly Fire button now will have a 30 seconds delay before Friendly Fire will enable. Meantime, all of the players nearby will see a new icon above that player indicator and get a chat message of that player turning Friendly Fire. – Players reputation cap has been narrowed to from -10000 to 10000 Reputation (before it was -30000 to 30000), as it allowed the highly reputed traitor players to do lots of harm before getting below 0 reputation – Modified reputation gained from capping flags related to the flag type – Decreased daily reputation gain cap from 1500 into 150 (Cap still doesn’t trigger for negative reputation cases) – Reputation received for outlaw island events decreased from 80 to 25 – Crime counter (the buff which increases further reputation losses of player, but doesn’t mean traitor status by itself) is now not only added for kills, but also for looting our nation players, except the traitors.
This week we are introducing some big changes in response to our Community’s voice. Being a niche game gives great opportunities of being close to our players, but still – we have been lacking a tool which would give us very wide, and so unbiased opinions.
Last month we added an in-game Questionnaires system, which we already used 5 times to ask you important questions about the way we shape the Gloria Victis game.
Read below for details, and see you in battle!
Changelog v.0.9.4.4
The screenshot's author has been rewarded. J U S T O V I A – check your Ambers!
Traitor system changes:
One of the last questionnaires was related to the players playing traitor characters. We knew that the very most of the traitor-like behaviors were done by players using their alt accounts – and those very toxic behaviours implified any potential balancing issues, since the underdog nations were the easiest prey to those players.
The Questionnaire question was:
Should we do everything we can to prevent people from griefing other players from the same nation, making the traitor life much harder and non-profitable, making sure there will still remain possibilities to use that system to get rid of trolls/griefers?
It was the most voted, and top rated poll so far. 82% of players answered that they want us to do that. And more than that, many of the players who voted against did it with feedback that they would vote yes if there would be additional voting system – like the one we’ve just implemented in this update.
We decided that if the Community wanted the change so urgent, we should do it as soon as possible, especially as we were burning so much time for moderating such users.
Traitor system tweaks:
We do know that the very most of “traitors” were playing the way when they were not tagged by the system as traitors. We did changes below to make such a gameplay much less viable, as this was our community will.
– Traitor, wanted and crime counter buffs are now account wide, if players will be using alts traitoring, on the moderators action all of the accounts of such users might get account wide semi-permanent traitor tags. – Users below 40 level cannot trigger the Friendly Fire button now. – Triggering the Friendly Fire button now will have a 30 seconds delay before Friendly Fire will enable. Meantime, all of the players nearby will see a new icon above that player indicator and get a chat message of that player turning Friendly Fire. – Players reputation cap has been narrowed to from -10000 to 10000 Reputation (before it was -30000 to 30000), as it allowed the highly reputed traitor players to do lots of harm before getting below 0 reputation – Modified reputation gained from capping flags related to the flag type – Decreased daily reputation gain cap from 1500 into 150 (Cap still doesn’t trigger for negative reputation cases) – Reputation received for outlaw island events decreased from 80 to 25 – Crime counter (the buff which increases further reputation losses of player, but doesn’t mean traitor status by itself) is now not only added for kills, but also for looting our nation players, except the traitors.
Voting system:
We do know that getting rid of players who are trolling around, while avoiding the traitor status, was the biggest pain for players, and our moderators couldn’t always settle those cases “live”. For that reason