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Full Gloria Victis: Medieval MMORPG update
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Repeated intro
Hello Warriors!
What changed
- Gameplay
- Balance
- Server
Gloria Victis: Medieval MMORPG changes
This week brings a great addition to the Gloria Victis’ skill-based combat system: the Chambering feature! Now you can strike off the enemy hits by initiating your own attacks, which will add much more thrill to the duels and smaller skirmishes. We hope you love it!
On top of that, we’ve implemented another improvement based on the results of the in-game Questionnaire which will allow skilled players to stand a chance in 1v2, or even 1v3 encounters. There are also numerous gameplay improvements, balance tweaks and bug fixes, but we also want to share with you something extra: the progress of the Freebuilding Overhaul!
Read below for details, and see you in battle!
Work in progress – Freebuilding Overhaul:
It’s been a while since we’ve updated you with the progress of the Freebuilding overhaul. We’re doing pretty well, so it’s time for another sneak peek!
We have finished the first 3 tiers – wooden upgrades – of every fortification asset and keep working on the remaining ones. This time we took care of the 6th, top-tier stone upgrade. Also, the fortifications models will be updated for every nation-controlled castle, so this change will globally improve the visuals of the game.
Also, we have very good information for you – this week we’ve made internal tests which have been passed!
Sneak Peek:
Upgrades 1-3 – models:
Higher upgrades – concept arts:
And the first in-game screenshot:
Other Planned Improvements:
– Fixing the possibility to place the economic buildings inside fortifications – Fixing an edge-case bug causing wrong rotation of the building’s preview model, so they end placed not like intended by the players – Fixing an edge-case bug causing that building may fail even though the preview model is white – Solving the problems with changing the placement of main building – it’s colliding with itself – Fixing the possibility to place buildings at the NPCs, causing them to be trapped there until the server’s restart – Improving the interface, i.e. fixing the bug causing that the building window is not always closed after choosing the building, or making it easier to choose the last selected building again, and many more
Work in Progress – Unity3D engine upgrade:
We are currently working on switching to a much newer version of the game’s engine. We’ve already been using the upgraded server on the global version for a few days, observing huge performance improvements on those parts of code which were our biggest bottlenecks so far. We had to postpone the tests, since our users reported 2 bugs related to the updated PhysX version which we are taking care of now.
Stay tuned!
Changelog v.0.9.4.3
The screenshot's author has been rewarded. Nerhon – check your Ambers!
Combat Improvements:
Chambering: For the last entire week, our Community has had access to a test server where they could try out the Chambering feature. Since we’ve got very positive feedback, we are applying that system in-game, along with lots of tweaks and improvements based on the suggestions from our players.
Chambering adds another skill level to the combat, mostly at duels and smaller skirmishes. When an enemy initiates an attack at you, you can block the strike by starting your own attack – to do that, you must choose a good attack direction, be at a good angle to the attacker and the contact of your weapons need to happen at the first part of the
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