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Full Gloria Victis: Medieval MMORPG update
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Repeated intro
Hello Warriors and Fishers!
What changed
- Gameplay
- Server
- Balance
- Store
Gloria Victis: Medieval MMORPG changes
We've got a huge update for you – the long-awaited fishing update! Grab your fishing rod in hands and prove your skills when chilling out in between fights. Read below for details!
Also, the Steam Summer Sale has just started! It’s a great opportunity for our Community to get a nice influx of new players! Remember that you can earn Contribution Points and Mentor Points for helping the new players on chat, and helping them levelling their toons.
We have high hopes that our Community will grow in numbers during the Steam sale – for a small indie team, such as ours, it would mean a direct boost for the game’s development. Thus we hope you’ll give a hearty welcome to the newcomers!
And don't miss the VP event this weekend! It will start at 9:30 PM GMT (Friday, June 26st). Join us in the arena on the [Europe] Eaglewood server and fight for fame in 5v5 battles. The winners will be immortalized on the in-game monuments and every participant will be rewarded – to arms!
See you in battle!
Changelog v.0.9.4
As always, the screenshot's author is rewarded. Kchance13 – check your Ambers!
Fishing:
Relax:
Even if our game is PvP centric, there are times when players want to slow down the pace - simply chat with their guild, or watch some new Netflix series meantime. The excessive fighting and high tempo of the game fatigue people who log out after such actions to rest – here comes another alternative (e.g. beyond dice or farming).
Mechanics:
Ability to catch fishes away from keyboard – if you have a supply of lures you can leave the AFK character while fishing and it will go around in circles.
Mini-game - you have to follow instructions to speed up fishing
Antibot (team rocket) – if you are actively fishing, then now and then an anti-bot will appear (AFK fishing does not conquer this, so you can easily fish).
4 fishing tiers – Rich, Average, Poor, Exploited. The better tier, the better the chance of fish.
Fish economics:
Until now, it has been all about the shops. All you had to do was find a good shop and you could buy the best fish. Now the fish are disappearing from the shops and you have to catch them – there is a place for the fish trade, more room for crafters or explorers to show off and add some depth to the game.
Around-fishing economy
5 types of fishing rods with recipes. All recipes and 1 weakest fishing rod are available in shops. The fishing rods shorten the fishing time. Rod with low durability significantly lengthens waiting time for fish.
3 types of lures, the weakest available in food and materials stores, the middle one available at quartermasters, and along with best one available to get from dig sites and weeds in farming. you can also get the best bait from fishing. :)
Bread can be spread (disassemble) to get some of the weakest bait: bread balls.
Still, fish is an important part of meals (a combination of 4 activities fishing, digging, farming, cooking)
Continuous exploration:
The fishing grounds become depleted and regenerate over time. So there is no permanent best place to fish. The more depleted spot, the lower the chance of good fish. Fishing on servers outside the main is unprofitable.
We are testing a new system based on the number of players on the server, analysis of fish stocks
Source
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