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Steam News29 July 202511mo ago

A Tasty Little Update

A bit of housekeeping for you, Doctors. This here is essentially everything that needed fixing, changing or improving since The Research Update: Part 2. Have a gander...

In this update3

Full notes

Full Gloomwood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

40 fixes11 additions14 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
  • Balance
  • Fixes
  • Security
changedA bit of housekeeping for you, Doctors.Improved chain exploding for multiple barrels/objects with the 'combustible' tag
addedA bit of housekeeping for you, Doctors.Added a giblet spawn check system to help prevent corpse giblets from spawning outside the game world
changedA bit of housekeeping for you, Doctors.Huntsman Beastform Detect Life effect now fades away when using the inventory or journal
changedA bit of housekeeping for you, Doctors.Adjusted sell pricing for serums to better match the per dose value
addedA bit of housekeeping for you, Doctors.Added falling death and impact sounds for Goatman
changedA bit of housekeeping for you, Doctors.Improved force direction for Goatman slash attacks

Gloomwood changes

changedImproved chain exploding for multiple barrels/objects with the 'combustible' tag
addedAdded a giblet spawn check system to help prevent corpse giblets from spawning outside the game world
changedHuntsman Beastform Detect Life effect now fades away when using the inventory or journal
changedAdjusted sell pricing for serums to better match the per dose value
addedAdded falling death and impact sounds for Goatman

A bit of housekeeping for you, Doctors.

This here is essentially everything that needed fixing, changing or improving since The Research Update: Part 2. Have a gander...

General

  • Improved chain exploding for multiple barrels/objects with the 'combustible' tag

  • Added a giblet spawn check system to help prevent corpse giblets from spawning outside the game world

  • Huntsman Beastform Detect Life effect now fades away when using the inventory or journal

  • Adjusted sell pricing for serums to better match the per dose value

  • Added falling death and impact sounds for Goatman

  • Improved force direction for Goatman slash attacks

  • Goatman horns are now usable in Goatman serums

  • Adjusted colors and brightness normal and Blood Moon weather settings to maintain the appearance of night

  • Added captions for Beastform Huntsman mutterings

  • Added Detect Life effect to Edward and Oliver

  • Removed Detect Life effect from Grezzo

  • Added note that Huntsman Beastform can use the Doctor's arsenal in journal

  • Added a weather quality setting to 'Video' settings

  • Improved entity collision and surface detection of projectiles

  • Various minor improvements to memory and performance handling

  • Console Command 'Beastform [form]' can now be used without a duration parameter for permanent beastform

  • Console Command 'Beastform [form] 0' can be used to cancel beastform

  • Console Command 'Set Inventory Size (x,y)' will now work with inventory upgrades (the largest values will be used)

  • Console Command 'Infinite Ammo [value]' now works correctly after enabling 'Cheats 1'

Beastform Disguise System

  • Huntsmen will now verbally acknowledge the Doctor while in Huntsman Form

  • Huntsmen now have lines to inform each other when they've discovered the Doctor's true identity while in Huntsman Form

  • AI will now become hostile if they witness Beastform Doctor attack an ally or create combat sounds unless already in combat

  • Tweaks to AI target sorting to allow more situations where Beastform Doctor can join allied enemies in fighting other enemies

Bear Traps

  • Small and medium physics objects, like food, can now be placed onto the trap as bait while in carry mode

  • Traps now become consumed after 2 uses on standard enemies and 1 use on large enemies

  • Traps now visually attach to leg of target creature when triggered

  • Fixed issue where ballistic projectiles would not trigger the bear trap

  • Added break sound when trap becomes used up

  • Broken trap debris now fades away after a time

  • Improved save state loading and handling

Coast Fishery

  • Fixed Goatman sometimes becoming permanently lit on fire from the attacking Huntsmen

  • Increased Goatman's burn duration and vulnerability to that of its Tavern counterpart

  • Increased Goatman defense multiplier against AI targets

  • Fixed issue where the ambient Goatman sounds and music would persist after its death

  • Standard Fishery music now resumes when returning to the Fishery after the Goatman encounter

  • Fixed issue where Goatman could get stuck pathing the accounting office

  • Fixed issue where safe 451 code dealt more player damage than intended

City Underport

  • The power switch for the Hive now defaults to 'Powered'

  • Fixed issue where the power generator states would not save or load correctly

  • Fixed Hive music not playing when entering via the Pump Station turbine route

Bug Fixes

  • Fixed 'Brain Sample' research jar having incorrect entity ids

  • Fixed some fire sources not being affected by the 'choke' tag (from Choke Bomb and Choke Bolts)

  • Fixed some projectiles not always delivering their stim tag effects

  • Fixed issue where projectiles could sometimes richochet off AI contact hitboxes

  • Fixed AI entities not always flinching when attacked while unaware

  • Fixed captioning source for AI after they were gibbed

  • Fixed some instances where AI could not hit each other while in close proximity

  • Fixed save/load issue with patrolling or leashing AI not always returning to their last task

  • Fixed Crowman and Crowking vomit attack dealing more damage than intended

  • Fixed Huntsman hats converting into the wrong item type

  • Fixed texture skin issues with Beastform viewmodels

  • Fixed Beastform sounds and properties not properly loading between saves and area transitions

  • Fixed Crowman Beastform lifesteal effect applying to some entities without the 'meat' tag

  • Fixed issue with swapping multiple items between melee slots

  • Fixed picking up the Handlantern sometimes holstering the active weapon

  • Fixed Bonesaw not correctly negating incoming damage when guarding

  • Fixed Harpoons igniting entities with the 'combustible' tag

  • Fixed Harpoons sometimes not spawning the pickup variant when hitting a valid surface type

  • Fixed Harpoongun clipping in the inventory

  • Fixed issue where jumping off a slope would cause the player to inherit slide velocity

  • Fixed jump height modifier not working correctly when sliding

  • Fixed shop items sometimes disappearing when loading a save

  • Fixed being able to pickup and select non-slotted weapons without having the luggage case

  • Fixed being able to pick up items through the drawer of a dresser object type

  • Fixed oxygen values not loading correctly on area transition

  • Fixed issue when loading the offhand handlantern in some rare situations

  • Fixed player being able to physically push around AI or NPCs

  • Fixed some incorrect room portal values causing sound propagation issues

  • Fixed some roof windows not correctly allowing AI entities to fall to their death when shattered

  • Fixed scorch decals not correctly showing up after explosions

  • Fixed some Crowman giblet pieces having the wrong physics collision layer

  • Fixed issue where damaged door collision would prevent projectiles through gaps

  • AI thrown axes and hatchets should now correctly penetrate through windows

  • Fixed weather types not correctly showing up in the Coastal Cave area

Now that all that's out of the way - we can focus exclusively on the Hightowne district. Here's your first look...

The Constables await.

SOON™

https://store.steampowered.com/app/1150760/Gloomwood/

Source

Steam News / 29 July 2025

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