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Steam News14 May 20251y ago

Patch v0.1.306

General Improved cache handling of shader variants to reduce shader compilation stuttering Improved memory handling causing performance and stuttering issues over longer play sessions Creatures will now attack the Docto

Full notes

Full Gloomwood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

41 fixes7 additions11 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • Store
  • Fixes
  • UI and audio
changedImproved cache handling of shader variants to reduce shader compilation stuttering
changedImproved memory handling causing performance and stuttering issues over longer play sessions
changedCreatures will now attack the Doctor if repeatedly attacked even while in an allied Beastform
changedCreatures will now attack each other after repeatedly receiving friendly fire by other allies
changedImproved the visual FX of claw and blade trails for most creature attacks
addedAdded bundle variants for flaregun bolts and harpoons

Gloomwood changes

changedImproved cache handling of shader variants to reduce shader compilation stuttering
changedImproved memory handling causing performance and stuttering issues over longer play sessions
changedCreatures will now attack the Doctor if repeatedly attacked even while in an allied Beastform
changedCreatures will now attack each other after repeatedly receiving friendly fire by other allies
changedImproved the visual FX of claw and blade trails for most creature attacks

General

  • Improved cache handling of shader variants to reduce shader compilation stuttering

  • Improved memory handling causing performance and stuttering issues over longer play sessions

  • Creatures will now attack the Doctor if repeatedly attacked even while in an allied Beastform

  • Creatures will now attack each other after repeatedly receiving friendly fire by other allies

  • Replaced static medicine and alcohol bottles throughout the game world with interactive pickups

  • Improved the visual FX of claw and blade trails for most creature attacks

  • Added bundle variants for flaregun bolts and harpoons

Doctor

  • Added Beastform Doctor corpse carry viewmodels

  • Added Beastform Doctor swim animations

  • Fixed shortcut slots not being cleared correctly and causing slotted weapons to change

  • Fixed Canesword and Bonesaw guarding not always blocking attacks from very close enemies

  • Fixed Bonesaw guarding not always playing the guard fx

  • Fixed Bonesaw draw not being correctly flagged as a one-handed action

  • Fixed fall damage not being correctly calculated while in a non-Batbeast form

  • Fixed issue where repeatedly mantling/jumping in Batbeast Form could prevent attacking

  • Fixed Crowman Beastform light gem not reading lighting data correctly

  • Fixed Goatman Beastform getting stuck when exiting transformation while in a low ceiling area

  • Fixed force physics when gibbing enemies while in Beastform

  • Fixed weapon redraw not working when exiting Beastform in some scenarios

  • Fixed some viewmodel lighting having incorrect light anchors

  • Fixed handlantern viewmodel not having a correct animated motion configuration

  • Fixed issue where Journal rendering when multiple inputs were pressed

Coast Fishery

  • Increased the size of the cabin chimney

  • Added handles to many of the interactive slanted window types

  • Locked off the vent room beneath the cargo room... for now

Coast Caves

  • Fixed wooden barricade being breakable by the Canesword and Bonesaw

Coast Cliffside

  • Increased the size of the Lighthouse chimney

  • Fixed 'Research Diagram' not correctly spawning when the laboratory opens

  • Fixed laboratory bookshelf not correctly flagged as platform for its books

  • Fixed roombrush in laboratory causing some dropped items to be silent

Coast Tavern

  • Huntsman corpses can now be carried or gibbed for body parts

  • Fixed Goatman being able to jump through the attic door and elevator shaft if blocked

City Market

  • The chimney in the first Manor now connects properly to the outside

  • Added handles to skylights to the blood altar room

  • Improved texturing in the blood altar room

  • Crucified Goatman will now spawn correctly on load and can be gibbed for body parts

  • Fixed incorrect localization id for Market Waterfowl Tavern key

  • Fixed elevator to the Emerald Terrace sometimes instantly moving back to its initial position

City Market Shop

  • Fixed issue where using primary fire could trigger the buy action in the shop

  • Fixed some items would not correctly print out on the Merchant's shop receipt

City Underport

  • Fixed blood rain not correctly triggering on Blood Moon

  • Improved performance of rain in some scenarios

  • Added weather exclusion zones to some areas that should be blocking rain

  • Fixed issue where mantling out of the electrified water at Lampfire Power Station would not clear the damage trigger

City Underport Hive

  • Fixed Countess dialogue focus volume not being reset if player skips the Seal

  • Fixed some lightmap issues in the exit saferoom

Bug Fixes

  • Fixed New Game and Load Game not working correctly if a incomplete save is found in the save folder

  • Fixed issue where flaregun projectiles would incorrectly bounce off surfaces or not affect targets

  • Fixed projectile force not always pushing targets in the correct direction

  • Fixed windows blocking projectiles even after being destroyed

  • Fixed an issue where AI could path through a closed door if near a steep incline

  • Fixed issue where Fishdogs and Rats could not hear player footsteps while sleeping

  • Fixed Crowbeasts not being immune to acid damage (like from exploding eggs)

  • Fixed metal doors and pickups not being marked as indestructible

  • Fixed wooden planks not playing destruction fx

  • Fixed issue where door crushers could damage entities that aren't the active blocker

  • Fixed issue where traps could make non-flesh physics objects bleed

  • Fixed flaregun light beam not correctly disabling when loading or transition levels while holstered

  • Fixed issue where AreaPortals wouldn't correctly render the fog plane

  • Fixed issue where air bubbles would not appear underwater in some bodies of water

  • Fixed issue where sliding on a steep slope wouldn't limit contact momentum

  • Prevent climbables from being grabbed while in Noclip mode

Source

Steam News / 14 May 2025

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