In this update10
Full notes
Full Gloomwood update
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What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
- Store
Gloomwood changes
Patch v0.1.304.28
General
Research system has been added! Enter the mirror realm and take the passage to the lighthouse laboratory to start concocting
A dark presence grows inside the Doctor, and it yearns to claw free
The journal has received a rework, now having diegetic hand animations and new art and quality-of-life adjustments for each section
The tabs for the journal can now be selected with the 1-6 Weapon Select keys
The area selector for the 'Files' section of the journal can be rotated with the 'Lean Left' and 'Lean Right' keys
The journal health and mind meters will now show 'Excellent' when the player is at max value
The Bonesaw melee weapon has been added, a new melee weapon with heavy damage and the ability to cut up corpses, but lacks the canesword's sneak damage bonus
Enemies now stagger based on an internal poise system instead by random chance. Faster weapon attacks (like canesword swipes) should now consistently trigger enemies to stagger when used in rapid succession
Improved entity defense and damage handling to ensure better consistency
The Flashbomb stun time has been increased to 8 seconds (from 6)
Improved the throw animation of the Chokebomb and Flashbomb to sync up with the input
Reworked the art of the default syringe
All enemies now have pickup and item giblet types
Improved hit detection of player melee weapons and attacks
Improved handling of canesword and bonesaw chained attacks
Improved swimming and water transitions
The action log will now inform which item was dropped if not enough space was found
Increased ambient brightness on some key types
Improved Goatman walk animation
Improved effect textures for some melee trails
Added a sound cue that plays when entering a new district for the first time
General performance and art improvements
Coast Fishery
Added an ingredient stockpile to the Fishery main building
Coast Cliffside
Fixed issue where the waterfalls could clip the player into the cliff wall
Coast Cliffside
The Doctor's Laboratory will now become accessible after visiting the Mirror Realm
City Market
An ingredient stockpile has been added to Dr. Thatherson's Apothecary
The Drunken Waterfowl tavern has been opened
The crucified Goatman can now be gibbed
City Market Shop
The 7x5 Inventory Upgrade is now available upon arriving at the Merchant's Shop
City Underport
An ingredient stockpile has been added to Van Der Meer's warehouse
Fixed an issue where the electrified water in the Power Station would not correctly electrocute enemies
Improved AI pathing to allow non-leaping enemies to reach the basement level of the Power Station
Fixed Gate 3 not correctly getting jammed visually when activating it from the Control Room
City Underport Hive
A new secret exit has been added
The sideroute from the archeology digsite now has a deployed rope to aid players who skipped the harpoon gun
Fixed issue where corpses would not always break falling damage
Dimension Mirror
Fixed incorrect baked directional lighting
Fixed issue where the player could get stuck in the falling teleport plane
Bug Fixes
Fixed issue where crowking corpses would spawn crowmen giblets
Fixed issue where carried burning objects would incorrectly clear its instigator
Fixed issue where rats could get stuck in bidirectional rat holes
Fixed issue where thrown projectiles would sometimes not be parried or deflected correctly
Fixed an issue where huntsmen rifles would not sometimes have a pickup round in them
Fixed issue where AI footsteps would not register sound traps (like shattered glass piles) correctly
Fixed issue where the Gold Crank from Van Der Meer could not be carried without an inventory
Fixed issue where the shortcut elevator gate in the Underport canal would not open
Fixed issue where the Goatman would not receive crushing damage from elevators
Fixed issue where crosshair would incorrectly reset when drawing and undrawing a main hand weapon while the handlantern was raised
Fixed various chest opening clipping issues
Fixed some lamps not having a light flare
Source
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