HomeGamesUpdatesPricingMethodology
Steam News30 January 20242y ago

Patch v0.1.233

General Crouch will now release you from climbable ropes and ladders AI Lure Behaviour has been improved to be more consistent and capture the target AI's attention more, allowing the player to more easily sneak by Impr

Full notes

Full Gloomwood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes8 additions15 changes1 removal
  • Gameplay
  • Events
  • Performance
  • UI and audio
  • Fixes
  • Security
changedCrouch will now release you from climbable ropes and ladders
changedAI Lure Behaviour has been improved to be more consistent and capture the target AI's attention more, allowing the player to more easily sneak by
changedImproved consistency of AI Search Behaviour contact events
changedIncreased player exposure visibility at sprint/holstered speed
addedBuffet cabinet doors can now be opened
addedVanity mirror desk drawers can now be opened

Gloomwood changes

changedCrouch will now release you from climbable ropes and ladders
changedAI Lure Behaviour has been improved to be more consistent and capture the target AI's attention more, allowing the player to more easily sneak by
changedImproved consistency of AI Search Behaviour contact events
changedIncreased player exposure visibility at sprint/holstered speed
addedBuffet cabinet doors can now be opened

General

  • Crouch will now release you from climbable ropes and ladders

  • AI Lure Behaviour has been improved to be more consistent and capture the target AI's attention more, allowing the player to more easily sneak by

  • Improved consistency of AI Search Behaviour contact events

  • Increased player exposure visibility at sprint/holstered speed

  • Buffet cabinet doors can now be opened

  • Vanity mirror desk drawers can now be opened

  • Merchant now sees food items as junk and will no longer buy them

  • Improved shader variant and process handling for GPU performance

  • Improved CPU handling for sound propagation, entity components, physics handling, VFX systems, fire propagation, door colliders and global illumination renderers

  • Improved optimization of Shadow Projectors

  • Improved material pass handling

  • Changed splatter particle for food items

AI: Rat

  • Added initial critter behaviours like Scent Lure, Eat and Attack

  • Added rat holes to allow rats to navigate around closed doors

  • Added rat corpse item and pickup

  • Improved various animations

  • Improved rat hitboxes and collisions

Area: Coastal Fishery

  • Changed Mr. Croup's initial safe dial values to prevent accidental input of easter egg code

Area: Coastal Caves

  • Added a new shack and scaffolding to the main elevator chamber to allow alternative routes around huntsmen

  • Tweaked huntsmen patrols to make them a bit more exploitable

Area: Coastal Cliffside

  • Tweaked the cannon instructions to make it clearer where the required items are located

  • Added additional AI jump spots and navigable areas

Area: City Market

  • Added an elevator lever to the top of the elevator shaft before the Emerald Eye

  • Fixed various geometry and clipping issues

Bug Fixes

  • Fixed an issue where AI could spot suspicious targets like corpses in the dark from afar

  • Fixed issue where AI to AI line-of-sight checks would not target the correct position

  • Fixed issue where climbables would not allow the player to correctly jump off them

  • Fixed exploit where weapon animations could be cancelled by opening the journal

  • Fixed issue where framerate would notably drop when speaking to Oliver in the Market

  • Fixed issue where the player could clip the crush trigger while riding the dumbwaiter in the Market

  • Fixed handlantern light animation not playing correctly during draw/holster/raise/lower animations

  • Fixed issue where Flare Gun would not stock correctly in the shop

  • Fixed outdated save issue where shop item text would not load correctly

  • Tweaked Huntsmen navigation base offset so they snap better to the ground

  • Fixed issue where weather effects would not play outside the Slaughtered Goat Tavern

  • Fixed some texture issues in the Slaughtered Goat Tavern

  • Fixed issue where pixel gap filler shader wouldn't work correctly

Source

Steam News / 30 January 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.