Full notes
Full Gloomwood update
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What changed
- Gameplay
- Events
- Performance
- UI and audio
- Fixes
- Security
Gloomwood changes
General
Crouch will now release you from climbable ropes and ladders
AI Lure Behaviour has been improved to be more consistent and capture the target AI's attention more, allowing the player to more easily sneak by
Improved consistency of AI Search Behaviour contact events
Increased player exposure visibility at sprint/holstered speed
Buffet cabinet doors can now be opened
Vanity mirror desk drawers can now be opened
Merchant now sees food items as junk and will no longer buy them
Improved shader variant and process handling for GPU performance
Improved CPU handling for sound propagation, entity components, physics handling, VFX systems, fire propagation, door colliders and global illumination renderers
Improved optimization of Shadow Projectors
Improved material pass handling
Changed splatter particle for food items
AI: Rat
Added initial critter behaviours like Scent Lure, Eat and Attack
Added rat holes to allow rats to navigate around closed doors
Added rat corpse item and pickup
Improved various animations
Improved rat hitboxes and collisions
Area: Coastal Fishery
Changed Mr. Croup's initial safe dial values to prevent accidental input of easter egg code
Area: Coastal Caves
Added a new shack and scaffolding to the main elevator chamber to allow alternative routes around huntsmen
Tweaked huntsmen patrols to make them a bit more exploitable
Area: Coastal Cliffside
Tweaked the cannon instructions to make it clearer where the required items are located
Added additional AI jump spots and navigable areas
Area: City Market
Added an elevator lever to the top of the elevator shaft before the Emerald Eye
Fixed various geometry and clipping issues
Bug Fixes
Fixed an issue where AI could spot suspicious targets like corpses in the dark from afar
Fixed issue where AI to AI line-of-sight checks would not target the correct position
Fixed issue where climbables would not allow the player to correctly jump off them
Fixed exploit where weapon animations could be cancelled by opening the journal
Fixed issue where framerate would notably drop when speaking to Oliver in the Market
Fixed issue where the player could clip the crush trigger while riding the dumbwaiter in the Market
Fixed handlantern light animation not playing correctly during draw/holster/raise/lower animations
Fixed issue where Flare Gun would not stock correctly in the shop
Fixed outdated save issue where shop item text would not load correctly
Tweaked Huntsmen navigation base offset so they snap better to the ground
Fixed issue where weather effects would not play outside the Slaughtered Goat Tavern
Fixed some texture issues in the Slaughtered Goat Tavern
Fixed issue where pixel gap filler shader wouldn't work correctly
Source
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