Full notes
Full Gloomwood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Store
- UI and audio
- Events
- Balance
Gloomwood changes
Note: Expect an increased game file size due to the new HDR lightmaps.
General
Improved the fidelity and texture work for the gloves and models of the following viewmodels: canesword, revolver, shotgun, flaregun, beartrap, flashbomb, handlantern, light gem ring, jackolantern, syringe, enemy carry models
Added inspect animation to light gem ring
The canesword can now be unsheathed and charged up with a single input hold
Lightmaps are now formatted for high definition range (HDR) and handle color/shadowing in a more gradual and smoother way
Improved shop restock and inventory handling
Added a Reset to Defaults button in the settings menu
Added Anisotropic Filtering in video settings
Improved antialiasing for point-filtered cutout surfaces
Added action log message for placing the inventory in an invalid position
Added action log message for trying to add an item to a full inventory
Tweaked sound propagation so outdoor sounds travel a bit further
Seasonal
Added outdoor falling snow and ground snowfall
Added weapon 'Snowball' which douses fire and blinds impacted enemies
Added Santa Hats to Huntsmen and Batbarbers
Added Krampus skin for the Goatman
Added Reindeer costume for the Fishdogs
Added tiny Santa Hat for Bubert the Rat
Area: Coast Fishery
The locked watchtower is now accessible with a key
The carriage basement garage is now accessible
Area: Coast Cliffside
Added new kitchen and hammock area to the lighthouse
Area: City Market
Added entrance to the future Underport district
Added Lord Kar manor entrance hall
Added some additional enemies to Lord Kar's manor
Reworked some of the structures outside the front of the barbershop
The chest reward for the hidden switch has been replaced with a new unique treasure
Stocked the kitchens and various dining rooms with new food items
Tweaked some of the ammunition and treasure balance
Made the jewlery box in the pharmacy shop openable
Improved some detailing and texture trims
Fixed dumbwaiter not dealing crush damage
Area: Market Shop
Added attic area
Area: ???
The mirror beckons you...
Bug Fixes
Wax cylinders should no longer appear in the shop on difficulties that don't require them
Fixed issue where AI would sometimes not react to suspicious objects like allied corpses
Fixed issue where AI could rotate past their IK limits
Fixed issue where AI could not break doors correctly
Fixed issue where rapidly interacting with the attached key on the Goatman's back would create a glitched duplicate
Fixed various issues with AI pathfinding not taking the correct navmesh links
Fixed market gunshop clerk room door not being properly locked
Fixed Batbarbers not facing the correct direction after a lunge attack
Fixed issue where repeatedly examining an item would gradually offset it in the examine window
Fixed several issues with fire propagation and contact fire checking
Fixed bullet trails not correctly pooling and restoring
Fixed issue where projectiles would not correctly play their loop sounds after pooling
Fixed physics issue where players would be killed while crouched while riding an elevator
Fixed various geometry and occlusion issues
Fixed various description typo issues
Fixed an async error when switching monitors in settings
Fixed an issue where empty save slots could be deleted
Fixed issue where pause menu would override input while in load game menu
Fixed null reference with model dynamic attachments
Source
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