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Steam News22 December 20232y ago

Patch v0.1.232.16 (Christmas Update)

Note: Expect an increased game file size due to the new HDR lightmaps. General Improved the fidelity and texture work for the gloves and models of the following viewmodels: canesword, revolver, shotgun, flaregun, beartr

Full notes

Full Gloomwood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

20 fixes20 additions9 changes0 removals
  • Performance
  • Gameplay
  • Store
  • UI and audio
  • Events
  • Balance
addedNote: Expect an increased game file size due to the new HDR lightmaps.
changedImproved the fidelity and texture work for the gloves and models of the following viewmodels: canesword, revolver, shotgun, flaregun, beartrap, flashbomb, handlantern, light gem ring, jackolantern, syringe, enemy carry models
addedAdded inspect animation to light gem ring
addedThe canesword can now be unsheathed and charged up with a single input hold
changedImproved shop restock and inventory handling
addedAdded a Reset to Defaults button in the settings menu

Gloomwood changes

addedNote: Expect an increased game file size due to the new HDR lightmaps.
changedImproved the fidelity and texture work for the gloves and models of the following viewmodels: canesword, revolver, shotgun, flaregun, beartrap, flashbomb, handlantern, light gem ring, jackolantern, syringe, enemy carry models
addedAdded inspect animation to light gem ring
addedThe canesword can now be unsheathed and charged up with a single input hold
changedImproved shop restock and inventory handling

Note: Expect an increased game file size due to the new HDR lightmaps.

General

  • Improved the fidelity and texture work for the gloves and models of the following viewmodels: canesword, revolver, shotgun, flaregun, beartrap, flashbomb, handlantern, light gem ring, jackolantern, syringe, enemy carry models

  • Added inspect animation to light gem ring

  • The canesword can now be unsheathed and charged up with a single input hold

  • Lightmaps are now formatted for high definition range (HDR) and handle color/shadowing in a more gradual and smoother way

  • Improved shop restock and inventory handling

  • Added a Reset to Defaults button in the settings menu

  • Added Anisotropic Filtering in video settings

  • Improved antialiasing for point-filtered cutout surfaces

  • Added action log message for placing the inventory in an invalid position

  • Added action log message for trying to add an item to a full inventory

  • Tweaked sound propagation so outdoor sounds travel a bit further

Seasonal

  • Added outdoor falling snow and ground snowfall

  • Added weapon 'Snowball' which douses fire and blinds impacted enemies

  • Added Santa Hats to Huntsmen and Batbarbers

  • Added Krampus skin for the Goatman

  • Added Reindeer costume for the Fishdogs

  • Added tiny Santa Hat for Bubert the Rat

Area: Coast Fishery

  • The locked watchtower is now accessible with a key

  • The carriage basement garage is now accessible

Area: Coast Cliffside

  • Added new kitchen and hammock area to the lighthouse

Area: City Market

  • Added entrance to the future Underport district

  • Added Lord Kar manor entrance hall

  • Added some additional enemies to Lord Kar's manor

  • Reworked some of the structures outside the front of the barbershop

  • The chest reward for the hidden switch has been replaced with a new unique treasure

  • Stocked the kitchens and various dining rooms with new food items

  • Tweaked some of the ammunition and treasure balance

  • Made the jewlery box in the pharmacy shop openable

  • Improved some detailing and texture trims

  • Fixed dumbwaiter not dealing crush damage

Area: Market Shop

  • Added attic area

Area: ???

  • The mirror beckons you...

Bug Fixes

  • Wax cylinders should no longer appear in the shop on difficulties that don't require them

  • Fixed issue where AI would sometimes not react to suspicious objects like allied corpses

  • Fixed issue where AI could rotate past their IK limits

  • Fixed issue where AI could not break doors correctly

  • Fixed issue where rapidly interacting with the attached key on the Goatman's back would create a glitched duplicate

  • Fixed various issues with AI pathfinding not taking the correct navmesh links

  • Fixed market gunshop clerk room door not being properly locked

  • Fixed Batbarbers not facing the correct direction after a lunge attack

  • Fixed issue where repeatedly examining an item would gradually offset it in the examine window

  • Fixed several issues with fire propagation and contact fire checking

  • Fixed bullet trails not correctly pooling and restoring

  • Fixed issue where projectiles would not correctly play their loop sounds after pooling

  • Fixed physics issue where players would be killed while crouched while riding an elevator

  • Fixed various geometry and occlusion issues

  • Fixed various description typo issues

  • Fixed an async error when switching monitors in settings

  • Fixed an issue where empty save slots could be deleted

  • Fixed issue where pause menu would override input while in load game menu

  • Fixed null reference with model dynamic attachments

Source

Steam News / 22 December 2023

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