Full notes
Full Gloom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
- Store
- Compatibility
Gloom changes
Focus on making the game less punishing and more comfortable to play Note to controller users: interact is now on the square(ps)/x(xbox) button by default
Keyboard keys and gamepad buttons are now rebindable in the options menu
Thumbstick now properly works in menus, enlarged gamepad deadzone
All enemy attacks deal slightly less damage
Reduced stamina cost of basically every action
Stamina now starts recovering faster after performing an action
Invulnerability period after being hit is now slightly longer
Invulnerability period after parrying is now slightly longer
Wendigo shrines are less common in Unholy Parish
A random room in Unholy Parish now holds a chest with an extra Token in it (to add a feeling of progress and more variability to runs even if the player is unable to defeat the first boss)
Crippled cultists no longer randomly spawn when a cultist is killed
Token shop now has descriptions for each choice available
Increased jump height
Adjusted the physical size of several enemies and their attacks to make jumping more viable
Reduced the price of items that give Strength or Finesse
Made adjustments to the intro to improve the experience
Added a new Potion effect
The patch will be out for Mac and Linux very soon!
Source
Changelog.gg summarizes and formats this update. How we read updates.
