In this update3
Full notes
Full GLOCKTOPUS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
GLOCKTOPUS changes
It’s feeding time at the aquarium… and you’ve decided you are no longer on the menu.
We’ve added new places to escape, new ways to cause problems, and—against our better judgment—other players to enable you.
New Additions
3 New Levels
Forest – Trees. Fountains. Questionable life choices.
Tropical River – Nature is healing. You are not.
Entrance Hall – Bold of them to put the exit right there.
Online Multiplayer
You can now escape together. Or sabotage each other. We’re not your supervisor.
Co-op lobby creation & joining
Synced puzzles, guards, and environmental chaos across players
Improvements
Level flow is smoother (you’ll still get lost, but now it’s on purpose)
Improved stability for online sessions
Guards are better at responding to your nonsense.
Environmental interactions are more consistent (If you shoot something, it will behave… mostly.)
General polish and performance upgrades
Fixes
Fixed objects getting stuck when they had clearly given up on life
Resolved collision and clipping issues
Eliminated several progression blockers (you’re welcome)
Fixed co-op desync bugs (you are now causing problems in the same dimension)
Cleaned up UI, audio, and minor visual issues
No tank holds you. Guards can’t stop you. Now you can bring friends and make it everyone’s problem.
We’ll be watching. Not judging. Just… concerned.
Source
Changelog.gg summarizes and formats this update. How we read updates.
