Full notes
Full Globalism update
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What changed
- Gameplay
- Performance
- Fixes
What's new:
Added 2050-2060 technologies
Added country difficulty rating
Added a bonus to marines (+33% firepower in coastal regions)
Productivity optimization
Added airborne assault
Added carrier functionality
Added the ability to subsidize companies
Changed the prices of some goods
Limited unit movement with low combat capability
Added warhead accounting mechanics
Accelerated Political Will accumulation
Fixed a bug where the army would not receive supplies in enemy territory
Added industries to increase national competencies
Added technologies that increase goods production
The number of transport ships for an army now depends only on its size
Increased energy consumption in the third method of service production in a region (40 ---> 100)
Source
Changelog.gg summarizes and formats this update. How we read updates.
