Full notes
Full Global Fortune update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
New and Tweaked Systems
Updating Main Menu Choices
Now when you start a new game you no longer choose between starting with a small grain farm or a small metal mine but instead are given a starting resource building based on whichever region you select.
Main Menu interface updated to more clearly display selected region.
Bug Fixes
Issues with loading a previously saved game should now be resolved and no longer crash the game.
When you research components you can now build a factory to build said components, without having researched more processed goods that require blueprints.
Save warning, load warning, quit warning and volume control no longer remains turned on when reopening the escape menu.
Loading the game no longer relocks items that have been previously researched.
Constructing buildings and vehicles will no longer occasionally charge you a second time.
Source
Changelog.gg summarizes and formats this update. How we read updates.
