Full notes
Full Glitchspace update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, We're now back with a new update for our previous Oculus users! We've spent the past few weeks reimplementing support in the game for the latest consumer version.
The main points for this update are
- As it's a beta branch, tt can be accessed through Glitchspace -> Properties -> Betas Tab -> vr_beta - Oculus support of course means that VR is for Windows only. - We're looking for technical and gameplay feedback. Particularly from CV1 users as admittedly we don't have one to test against (wanted to get it out there for people asap and the only difference to our DK2 should be resolution). - We would also like to get people's thoughts on comfort: in case you think the canvas is too close as an example! If all is well on this front, this will then be transferred to the main branch, with the linux version then being next :-)
Space Budgie [EDIT
Repinned the Oculus thread for this: http://steamcommunity.com/app/290060/discussions/0/558752451348145860/]
What changed
- Compatibility
Source
Changelog.gg summarizes and formats this update. How we read updates.
