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Steam News27 August 20214y ago

Second Patch after Release

Heyho everyone, Here are the Patchnotes for our latest Update. Many of you will be happy over one particular change that was already meant to be happening at release - anyway, hopefully this will bring us one more step

Full notes

Full Glitchpunk update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions1 change3 removals
  • Gameplay
  • Fixes
addedadded save options to menu
addedadded saving tutorial
removedDRM removed
fixedfixed few areas where player can block himself, including the top 'lighthouse' area.
removedCar teleportation during mission restart is no longer possible - mounting state will be now recognized as being inside the vehicle already
removedDying during mission restart is no longer possible - player will be granted a temporary immortality during the screen transition

Heyho everyone,

Here are the Patchnotes for our latest Update. Many of you will be happy over one particular change that was already meant to be happening at release - anyway, hopefully this will bring us one more step further to the best version of Glitchpunk possible:

General Changes

  • Autosave will be triggered approx 2 sec after Mission Complete prompt

  • added save options to menu

  • added saving tutorial

  • DRM removed

  • fixed few areas where player can block himself, including the top 'lighthouse' area.

  • Starting Headhunts automatically disables 'Press R to restart mission prompt' and binding

  • Car teleportation during mission restart is no longer possible - mounting state will be now recognized as being inside the vehicle already

  • Dying during mission restart is no longer possible - player will be granted a temporary immortality during the screen transition

  • Fixed issue with ENTER not being recognized as input in PRESS KEY TO BIND screen

  • CLOSURE mission will now display proper mission objective

  • Fixed issues with missing objectives and arrows

  • Fixed general issues with input mapping

Police Behavior

  • Swat should be much more present on 4 wanted level,

  • Less police cars on low (1-2) wanted levels

Source

Steam News / 27 August 2021

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