Hello, crew members! It's update time for our demo! This update focuses on balancing, ease of use, and design improvements. Virtualize Stamina We’ve redesigned how turrets are used.
Full notes
Full Glitch Hunt update
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Repeated intro
Hello, crew members!
What changed
2 fixes2 additions2 changes0 removals
Gameplay
Balance
Fixes
Maps
changedIt's update time for our demo! This update focuses on balancing, ease of use, and design improvements.
addedVirtualize Stamina We’ve redesigned how turrets are used. "Virtualize Time" has been replaced with Virtualize Stamina, a new system and UI that surrounds turrets instead of being displayed on the control panel screen.
addedKey changes: - Players can now take damage while controlling turrets instead of being teleported back after one hit - Damage is subtracted from Virtualize Stamina rather than instantly ejecting the player - This allows for more turret use and reduces unwanted teleportation across the screen - More UI elements to improve awareness
changedImproved Agent Movement We’ve adjusted how agents position themselves in battle, making hacking and melee attacks easier.
fixedCharacter Ability Fixes & Improvements AIO - enemies shoot after a delay when Invisibility stops or pauses Nero - Virus can control multiple turrets at once, and works alongside Harra agent - improved turret shield functionality Tina - fixed critical hits skill upgrade Vex - bigger acid bombs with increased orbital speed and range Lora - increased range for Time Warp and skill upgrade
fixedOther improvements/fixes include: - lower memory needed for all agent versions and rarities - added upgrade stations and damage doors to tutorial - added more time to wire travel when getting thrown out of CPs - removed auto-equip mission prize item on mission complete - removed auto-move cursor back to drive after equipping items - added an attack delay for enemies when player gets thrown out of CPs - add legendary icon to planet map legend - add more info about weapon upgrading in help wizard - fixed agents remaining stuck (paused) inside tiles after cutscenes - fixed agent shields not working with boss beam shield - stop gamepad vibration if orpad is opened - fixed legendary agent level on hack for faster equipping
Glitch Hunt changes
changedIt's update time for our demo! This update focuses on balancing, ease of use, and design improvements.
addedVirtualize Stamina We’ve redesigned how turrets are used. "Virtualize Time" has been replaced with Virtualize Stamina, a new system and UI that surrounds turrets instead of being displayed on the control panel screen.
addedKey changes: - Players can now take damage while controlling turrets instead of being teleported back after one hit - Damage is subtracted from Virtualize Stamina rather than instantly ejecting the player - This allows for more turret use and reduces unwanted teleportation across the screen - More UI elements to improve awareness
changedImproved Agent Movement We’ve adjusted how agents position themselves in battle, making hacking and melee attacks easier.
fixedCharacter Ability Fixes & Improvements AIO - enemies shoot after a delay when Invisibility stops or pauses Nero - Virus can control multiple turrets at once, and works alongside Harra agent - improved turret shield functionality Tina - fixed critical hits skill upgrade Vex - bigger acid bombs with increased orbital speed and range Lora - increased range for Time Warp and skill upgrade
It's update time for our demo! This update focuses on balancing, ease of use, and design improvements.
Virtualize Stamina We’ve redesigned how turrets are used. "Virtualize Time" has been replaced with Virtualize Stamina, a new system and UI that surrounds turrets instead of being displayed on the control panel screen.
Key changes: - Players can now take damage while controlling turrets instead of being teleported back after one hit - Damage is subtracted from Virtualize Stamina rather than instantly ejecting the player - This allows for more turret use and reduces unwanted teleportation across the screen - More UI elements to improve awareness
Improved Agent Movement We’ve adjusted how agents position themselves in battle, making hacking and melee attacks easier.
Character Ability Fixes & Improvements AIO - enemies shoot after a delay when Invisibility stops or pauses Nero - Virus can control multiple turrets at once, and works alongside Harra agent - improved turret shield functionality Tina - fixed critical hits skill upgrade Vex - bigger acid bombs with increased orbital speed and range Lora - increased range for Time Warp and skill upgrade
Going STEALTH with Invisibility
Other improvements/fixes include: - lower memory needed for all agent versions and rarities - added upgrade stations and damage doors to tutorial - added more time to wire travel when getting thrown out of CPs - removed auto-equip mission prize item on mission complete - removed auto-move cursor back to drive after equipping items - added an attack delay for enemies when player gets thrown out of CPs - add legendary icon to planet map legend - add more info about weapon upgrading in help wizard - fixed agents remaining stuck (paused) inside tiles after cutscenes - fixed agent shields not working with boss beam shield - stop gamepad vibration if orpad is opened - fixed legendary agent level on hack for faster equipping