What changed
1 fix1 addition1 change0 removals
- Gameplay
- Balance
- UI and audio
addedBALANCINGNew adventurers now arrive based on both your village satisfaction and current population size. Small villages will attract new adventurers more quickly, while larger populations will slow down future arrivals. Adventurer arrival time is now capped to prevent excessively long wait times in the late game. Minimum arrival time reduced to 30 seconds for small villages. Maximum arrival time capped at 8 minutes.
changedBALANCINGIncreased chance of an adventurer choosing their preferred shop/building based on their activities: 20% > 25%
fixedDEBUGFixed the looping animal fart sound issue with the Altar. The Second Chance Altar in automatic mode was triggering the fart sound on nearby animals; it's fixed :) (Thanks for your feedback, we're sorry about this sound problem, it was very annoying) - Fixed a rare issue where some shop items and activities could remain locked even after unlocking the required talents. Changing villages or reloading a save should no longer be required for the unlocks to appear correctly. - Minor debugging on the price interface display. - Minor debugging on the display of decoration combo icons (chocolate horse). - Debug on the global resource interface for all villages, which remains displayed in-game. - Debugged access to the Village 4 achievement (entering the village instantly unlocks the achievement if you have already completed the quests) - Fixed a bug where the talent tree tooltip sometimes remained displayed, for example, after a victory. - Minor bug fixes on some decorations
Glimvale : My Mini Overworld changes
addedNew adventurers now arrive based on both your village satisfaction and current population size. Small villages will attract new adventurers more quickly, while larger populations will slow down future arrivals. Adventurer arrival time is now capped to prevent excessively long wait times in the late game. Minimum arrival time reduced to 30 seconds for small villages. Maximum arrival time capped at 8 minutes.
changedIncreased chance of an adventurer choosing their preferred shop/building based on their activities: 20% > 25%
fixedFixed the looping animal fart sound issue with the Altar. The Second Chance Altar in automatic mode was triggering the fart sound on nearby animals; it's fixed :) (Thanks for your feedback, we're sorry about this sound problem, it was very annoying) - Fixed a rare issue where some shop items and activities could remain locked even after unlocking the required talents. Changing villages or reloading a save should no longer be required for the unlocks to appear correctly. - Minor debugging on the price interface display. - Minor debugging on the display of decoration combo icons (chocolate horse). - Debug on the global resource interface for all villages, which remains displayed in-game. - Debugged access to the Village 4 achievement (entering the village instantly unlocks the achievement if you have already completed the quests) - Fixed a bug where the talent tree tooltip sometimes remained displayed, for example, after a victory. - Minor bug fixes on some decorations
BALANCING
New adventurers now arrive based on both your village satisfaction and current population size. Small villages will attract new adventurers more quickly, while larger populations will slow down future arrivals. Adventurer arrival time is now capped to prevent excessively long wait times in the late game. Minimum arrival time reduced to 30 seconds for small villages. Maximum arrival time capped at 8 minutes.
Increased chance of an adventurer choosing their preferred shop/building based on their activities: 20% > 25%
DEBUG
Fixed the looping animal fart sound issue with the Altar. The Second Chance Altar in automatic mode was triggering the fart sound on nearby animals; it's fixed :) (Thanks for your feedback, we're sorry about this sound problem, it was very annoying) - Fixed a rare issue where some shop items and activities could remain locked even after unlocking the required talents. Changing villages or reloading a save should no longer be required for the unlocks to appear correctly. - Minor debugging on the price interface display. - Minor debugging on the display of decoration combo icons (chocolate horse). - Debug on the global resource interface for all villages, which remains displayed in-game. - Debugged access to the Village 4 achievement (entering the village instantly unlocks the achievement if you have already completed the quests) - Fixed a bug where the talent tree tooltip sometimes remained displayed, for example, after a victory. - Minor bug fixes on some decorations
Thank you so much for all your feedback, it helps us a lot with debugging <3 And we are really, really sorry