In this update2
Full notes
Full Glimmer Chain update
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What changed
- Gameplay
- Fixes
- UI and audio
- Performance
Glimmer Chain changes
Glimmer Chain first major update is now available!
This update aims to enhance the user experience based on the valuable feedback we've received from the community. It solidifies the foundation of the game for future content updates!
Glimmer Chain 1.1:
Additions
Completely redesigned the camera, which now always centers on the player.
Improved camera behavior on gears, adding an offset to better follow the player.
Camera is no longer affected by world boundaries.
Redesigned aiming system to improve assistance with mouse and gamepad.
Added a new death animation when exiting world boundaries.
Added camera animation during the victory explosion.
Enhanced decoration across all levels.
Changes
Adjusted parallax effect of the first background layer; it's now slower.
Increased time precision in the rankings, now showing up to 3 decimal places.
Fixes
Fixed recording and playback bugs.
Fixed non-deterministic sounds and player rotation, which caused playback issues and made it frame rate dependent.
Internal
Changed the user save file name: From "levels.sav" to "user.sav".
Implemented automatic backup generation for "user.sav".
Added level versioning to modify levels without breaking existing playbacks.
Implemented a new, more precise frame rate limiter to match the game's frame rate with the monitor's refresh rate.
Improved overall performance by optimizing memory management: using pre-allocated memory chunks and reducing individual allocations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
