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Steam News3 June 20261mo ago

Update 3.2.5 – Progressive Time & Planetary Day/Night Cycle

-Time now progresses naturally instead of remaining static. -The sun is now positioned accurately based on the selected time of day and time of year.

Full notes

Full Glider Sim Lite – Soaring Simulator update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedTime now progresses naturally instead of remaining static. -The sun is now positioned accurately based on the selected time of day and time of year. -Added a new global atmospheric shader that simulates Earth's atmosphere. Fly high enough with the Spectator Camera and you can even leave the atmosphere and enter space! -Added a Time Scale setting, allowing time to pass faster or slower. Watch a full sunrise-to-sunset cycle unfold in minutes or over several hours. Time Scale is synchronized across multiplayer sessions. -Global time is now synchronized using UTC. During multiplayer sessions, it may be daytime on one side of the planet and nighttime on the other. -Moved the Time of Day slider from the Weather panel into a dedicated Time Settings panel. -Added a Time of Year slider, allowing you to adjust the month and day, which affects the sun's position in the sky. -Added local time display to the main HUD. -Challenges can now include environmental requirements such as wind speed, wind direction, cloud base, time of day, and time scale. Some challenges may have no requirements, while others may require specific conditions. -Most speed-flying challenges can now be played at any time of day. -Muted players will no longer trigger radio transmission sounds, preventing audio spam during multiplayer sessions. -Reduced the volume of radio transmission sound effects. -Enable HDR on high graphics settings. -You can now fly at night. -Update space / stars skybox. -Added a fog/haze layer to improve atmosphere realism. -Waterfall color now updates based on the time of day. -When joining a multiplayer room, the default starting location is now the host's launch site, including their latitude, longitude, direction, and platform height. -Multiplayer users in the player list now have "Location" and "Launch Site" buttons. "Location" teleports you to their exact coordinates, while "Launch Site" takes you to their launch site position.

Glider Sim Lite – Soaring Simulator changes

fixedTime now progresses naturally instead of remaining static. -The sun is now positioned accurately based on the selected time of day and time of year. -Added a new global atmospheric shader that simulates Earth's atmosphere. Fly high enough with the Spectator Camera and you can even leave the atmosphere and enter space! -Added a Time Scale setting, allowing time to pass faster or slower. Watch a full sunrise-to-sunset cycle unfold in minutes or over several hours. Time Scale is synchronized across multiplayer sessions. -Global time is now synchronized using UTC. During multiplayer sessions, it may be daytime on one side of the planet and nighttime on the other. -Moved the Time of Day slider from the Weather panel into a dedicated Time Settings panel. -Added a Time of Year slider, allowing you to adjust the month and day, which affects the sun's position in the sky. -Added local time display to the main HUD. -Challenges can now include environmental requirements such as wind speed, wind direction, cloud base, time of day, and time scale. Some challenges may have no requirements, while others may require specific conditions. -Most speed-flying challenges can now be played at any time of day. -Muted players will no longer trigger radio transmission sounds, preventing audio spam during multiplayer sessions. -Reduced the volume of radio transmission sound effects. -Enable HDR on high graphics settings. -You can now fly at night. -Update space / stars skybox. -Added a fog/haze layer to improve atmosphere realism. -Waterfall color now updates based on the time of day. -When joining a multiplayer room, the default starting location is now the host's launch site, including their latitude, longitude, direction, and platform height. -Multiplayer users in the player list now have "Location" and "Launch Site" buttons. "Location" teleports you to their exact coordinates, while "Launch Site" takes you to their launch site position.

-Time now progresses naturally instead of remaining static. -The sun is now positioned accurately based on the selected time of day and time of year. -Added a new global atmospheric shader that simulates Earth's atmosphere. Fly high enough with the Spectator Camera and you can even leave the atmosphere and enter space! -Added a Time Scale setting, allowing time to pass faster or slower. Watch a full sunrise-to-sunset cycle unfold in minutes or over several hours. Time Scale is synchronized across multiplayer sessions. -Global time is now synchronized using UTC. During multiplayer sessions, it may be daytime on one side of the planet and nighttime on the other. -Moved the Time of Day slider from the Weather panel into a dedicated Time Settings panel. -Added a Time of Year slider, allowing you to adjust the month and day, which affects the sun's position in the sky. -Added local time display to the main HUD. -Challenges can now include environmental requirements such as wind speed, wind direction, cloud base, time of day, and time scale. Some challenges may have no requirements, while others may require specific conditions. -Most speed-flying challenges can now be played at any time of day. -Muted players will no longer trigger radio transmission sounds, preventing audio spam during multiplayer sessions. -Reduced the volume of radio transmission sound effects. -Enable HDR on high graphics settings. -You can now fly at night. -Update space / stars skybox. -Added a fog/haze layer to improve atmosphere realism. -Waterfall color now updates based on the time of day. -When joining a multiplayer room, the default starting location is now the host's launch site, including their latitude, longitude, direction, and platform height. -Multiplayer users in the player list now have "Location" and "Launch Site" buttons. "Location" teleports you to their exact coordinates, while "Launch Site" takes you to their launch site position.

Source

Steam News / 3 June 2026

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