What changed
1 fix0 additions0 changes0 removals
fixedThermal placement is now influenced by terrain type. Areas with lots of concrete, dirt, or rock have a higher probability of thermal formation, while areas with water or trees have a lower probability. The sun’s angle relative to the terrain also has a significant impact on thermal formation as it did before. -Fixed an issue where clouds spawned at different heights in multiplayer. -Fixed thermal syncing issues in multiplayer. -Each thermal now has only one cloud associated with it, and the cloud shares the same lifespan as the thermal. -Increased cloud size. -Fixed an issue where adjusting the slider in weather settings wouldn’t reset thermals or clouds. -Fixed an issue where the aircraft sometimes spawned at the wrong altitude. -Fixed an issue where the “Launch Here” button teleported players to the wrong location. -Added a small deadzone for the hang glider and trike when using VR grip control mode.
Glider Sim Deluxe – Soaring Simulator changes
fixedThermal placement is now influenced by terrain type. Areas with lots of concrete, dirt, or rock have a higher probability of thermal formation, while areas with water or trees have a lower probability. The sun’s angle relative to the terrain also has a significant impact on thermal formation as it did before. -Fixed an issue where clouds spawned at different heights in multiplayer. -Fixed thermal syncing issues in multiplayer. -Each thermal now has only one cloud associated with it, and the cloud shares the same lifespan as the thermal. -Increased cloud size. -Fixed an issue where adjusting the slider in weather settings wouldn’t reset thermals or clouds. -Fixed an issue where the aircraft sometimes spawned at the wrong altitude. -Fixed an issue where the “Launch Here” button teleported players to the wrong location. -Added a small deadzone for the hang glider and trike when using VR grip control mode.
-Thermal placement is now influenced by terrain type. Areas with lots of concrete, dirt, or rock have a higher probability of thermal formation, while areas with water or trees have a lower probability. The sun’s angle relative to the terrain also has a significant impact on thermal formation as it did before. -Fixed an issue where clouds spawned at different heights in multiplayer. -Fixed thermal syncing issues in multiplayer. -Each thermal now has only one cloud associated with it, and the cloud shares the same lifespan as the thermal. -Increased cloud size. -Fixed an issue where adjusting the slider in weather settings wouldn’t reset thermals or clouds. -Fixed an issue where the aircraft sometimes spawned at the wrong altitude. -Fixed an issue where the “Launch Here” button teleported players to the wrong location. -Added a small deadzone for the hang glider and trike when using VR grip control mode.