Full notes
Full Glide BTL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
Hey freelancers!
We’re finally ready to unveil our latest experiment — the “ Warehouse ” map. We're putting a lot of effort into making maps and gamemodes that feel fresh, dynamic, and genuinely fun to play.
This one's set in an abandoned distribution center on the outskirts of a megacity, where rusting beams clash with sleek, mirror-like racing lanes. Every route and every prop is carefully designed to balance fast-paced action with immersive atmosphere.
No humans here — just hangars turned into arenas for high-octane battles. Expect graffiti, forgotten cargo, derelict structures, and scattered debris across this gritty new playground.
What do you think of the “ Warehouse ” concept? What maps from other games stuck with you — and why? We’d love to hear your thoughts!
With love, TahomoGames dev team
Source
Changelog.gg summarizes and formats this update. How we read updates.
