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Steam News21 February 20197y ago

New game engine, friendlier input scheme!

Update 1.0.12 finally marks the transition of the game from Game Maker: Studio 1.4 to Game Maker: Studio 2. One of the benefits of this transition is that many parts of the code were re-written and further optimised.

Full notes

Full Gleaner Heights update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • UI and audio
addedUpdate 1.0.12 finally marks the transition of the game from Game Maker: Studio 1.4 to Game Maker: Studio 2. One of the benefits of this transition is that many parts of the code were re-written and further optimised. This means the game should run even faster on lower-end systems. Another major thing added is a new input scheme which makes gameplay, especially with a gamepad, much more console-like and easier! New features include:
changedConsole-style menu navigation: No matter what your other in-game button settings are, menus are navigated with the d-pad or left stick, A selects something, B is for back (the "back" gamepad button still works too). Other keys may be used depending on the menu, their use and function is displayed like in the old system.
addedMulti-context button functions: Dialogue can now be advanced by using all "face" buttons (A,B,X,Y). When holding an item, pressing the Use Tool button/key will also work for putting the item in your backpack.
addedFor those who will run the game for the first time with that new version, the new input system will be activated by default. In order to avoid confusion and habit conflict, this new input system is deactivated by default for people who are already playing the game. in order to activate the new input scheme,it's simple: Go to (hard disk):\Users\(your username)\AppData\Local\Gleaner_Heights and open settings.ini Find the line InputScheme="0.000000" and change it to InputScheme="1.000000" As always, let me know if there are any bugs and glitches, especially any new ones introduced by the engine change that weren't present before. Have fun!

Gleaner Heights changes

addedUpdate 1.0.12 finally marks the transition of the game from Game Maker: Studio 1.4 to Game Maker: Studio 2. One of the benefits of this transition is that many parts of the code were re-written and further optimised. This means the game should run even faster on lower-end systems. Another major thing added is a new input scheme which makes gameplay, especially with a gamepad, much more console-like and easier! New features include:
changedConsole-style menu navigation: No matter what your other in-game button settings are, menus are navigated with the d-pad or left stick, A selects something, B is for back (the "back" gamepad button still works too). Other keys may be used depending on the menu, their use and function is displayed like in the old system.
addedMulti-context button functions: Dialogue can now be advanced by using all "face" buttons (A,B,X,Y). When holding an item, pressing the Use Tool button/key will also work for putting the item in your backpack.
addedFor those who will run the game for the first time with that new version, the new input system will be activated by default. In order to avoid confusion and habit conflict, this new input system is deactivated by default for people who are already playing the game. in order to activate the new input scheme,it's simple: Go to (hard disk):\Users\(your username)\AppData\Local\Gleaner_Heights and open settings.ini Find the line InputScheme="0.000000" and change it to InputScheme="1.000000" As always, let me know if there are any bugs and glitches, especially any new ones introduced by the engine change that weren't present before. Have fun!

Update 1.0.12 finally marks the transition of the game from Game Maker: Studio 1.4 to Game Maker: Studio 2. One of the benefits of this transition is that many parts of the code were re-written and further optimised. This means the game should run even faster on lower-end systems. Another major thing added is a new input scheme which makes gameplay, especially with a gamepad, much more console-like and easier! New features include:

  • Console-style menu navigation: No matter what your other in-game button settings are, menus are navigated with the d-pad or left stick, A selects something, B is for back (the "back" gamepad button still works too). Other keys may be used depending on the menu, their use and function is displayed like in the old system.

  • Multi-context button functions: Dialogue can now be advanced by using all "face" buttons (A,B,X,Y). When holding an item, pressing the Use Tool button/key will also work for putting the item in your backpack.

  • Left stick now works in all cases.

For those who will run the game for the first time with that new version, the new input system will be activated by default. In order to avoid confusion and habit conflict, this new input system is deactivated by default for people who are already playing the game. in order to activate the new input scheme,it's simple: Go to (hard disk):\Users\(your username)\AppData\Local\Gleaner_Heights and open settings.ini Find the line InputScheme="0.000000" and change it to InputScheme="1.000000" As always, let me know if there are any bugs and glitches, especially any new ones introduced by the engine change that weren't present before. Have fun!

Source

Steam News / 21 February 2019

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