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Steam News28 July 20232y ago

Someting about GLASS2!!

Since the news that Glass 2 is in production, Glass users have been asking a lot of questions. TeamSnowball, the production company, conducted a one-on-one interview with prof.

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changedA: When we made the previous game, Glass, the overall worldview of the glass world was established. However, since the game concept of Glass was a very casual game, we focused on the smallest unit of the world, the story of each character, rather than the development based on the world. However, in Glass 2, we wanted to introduce users to the world of Glass in earnest. Why the world of Glass came to be. We wanted to increase the understanding and immersion of the game by showing the stories of each of the female heroines trapped in the glass world and their intertwined stories. Naturally, the amount of scenarios increased, and the production cost became very high.
changedQ: The voice actors involved in the production seem to have impressive credentials.
changedA: We have a lot of scenarios, and the dialog between characters makes up over 90% of it. For the basic premise of telling the story, full voice was not an option, but a necessity. Full voice is very expensive, but we wanted to use proven voice actors to elevate Glass 2 to a higher level. HONEY BOMB, a company we've worked with for many years, was a great help. The voice recording process went smoothly without any hiccups or issues, and we were very pleased with the results.
changedQ: I'm sure there will be different gameplay to meet the female heroines and glass maidens, but has the gameplay changed at all?
changedA: It can be said that we tried to make a big change in the gameplay. We chose to use solitaire gameplay, an element that hasn't been done

GLASS changes

changedA: When we made the previous game, Glass, the overall worldview of the glass world was established. However, since the game concept of Glass was a very casual game, we focused on the smallest unit of the world, the story of each character, rather than the development based on the world. However, in Glass 2, we wanted to introduce users to the world of Glass in earnest. Why the world of Glass came to be. We wanted to increase the understanding and immersion of the game by showing the stories of each of the female heroines trapped in the glass world and their intertwined stories. Naturally, the amount of scenarios increased, and the production cost became very high.
changedQ: The voice actors involved in the production seem to have impressive credentials.
changedA: We have a lot of scenarios, and the dialog between characters makes up over 90% of it. For the basic premise of telling the story, full voice was not an option, but a necessity. Full voice is very expensive, but we wanted to use proven voice actors to elevate Glass 2 to a higher level. HONEY BOMB, a company we've worked with for many years, was a great help. The voice recording process went smoothly without any hiccups or issues, and we were very pleased with the results.
changedQ: I'm sure there will be different gameplay to meet the female heroines and glass maidens, but has the gameplay changed at all?
changedA: It can be said that we tried to make a big change in the gameplay. We chose to use solitaire gameplay, an element that hasn't been done

Since the news that Glass 2 is in production, Glass users have been asking a lot of questions. TeamSnowball, the production company, conducted a one-on-one interview with prof. MoonBillion, the general production manager, to help users answer their questions.

Q: First of all, could you introduce yourself?

A: We're the predecessor, or should I say predecessor. I was the director of Project Glass at TeamSnowball, a multinational team. I'm still production, planning, and AD for Glass 2. My old nickname was 月天先生, now Prof. MoonBillion.

Q: The news of Glass 2, the sequel to Glass, has many players excited. From the brief information released, it seems that the game will be very large. In particular, the scenario of more than 100,000 characters stands out, does this mean that it is a story-oriented game?

A: When we made the previous game, Glass, the overall worldview of the glass world was established. However, since the game concept of Glass was a very casual game, we focused on the smallest unit of the world, the story of each character, rather than the development based on the world. However, in Glass 2, we wanted to introduce users to the world of Glass in earnest. Why the world of Glass came to be. We wanted to increase the understanding and immersion of the game by showing the stories of each of the female heroines trapped in the glass world and their intertwined stories. Naturally, the amount of scenarios increased, and the production cost became very high.

Q: I understood this to mean that you wanted to tell a story based on the world of the Glass World. Is this the same reason why you abandoned the first-person perspective of the first movie and tried a third-person perspective with a protagonist named Aaron?

A: The hedonist class, which is responsible for rescuing the Glass Maiden who is trapped in a glass cage, was planned from the beginning, but in the previous game, Glass, we tried to leave this role to the user. However, in order to convey the scenario of the worldview of Glass 2, which is the production direction of Glass 2, we thought that a character with a pre-established image of a hedonist and an erotic was necessary rather than a colorless and odorless protagonist. This is something that our Chinese writer MIGUO-kun has been advocating for a long time. Aaron, who appears in this role, has already established stats and personality. His stats and personality are already established. Players will be able to make him behave in their own way with a bit of optional progression.

Q: The voice actors involved in the production seem to have impressive credentials.

A: We have a lot of scenarios, and the dialog between characters makes up over 90% of it. For the basic premise of telling the story, full voice was not an option, but a necessity. Full voice is very expensive, but we wanted to use proven voice actors to elevate Glass 2 to a higher level. HONEY BOMB, a company we've worked with for many years, was a great help. The voice recording process went smoothly without any hiccups or issues, and we were very pleased with the results.

Q: I'm sure there will be different gameplay to meet the female heroines and glass maidens, but has the gameplay changed at all?

A: It can be said that we tried to make a big change in the gameplay. We chose to use solitaire gameplay, an element that hasn't been done

Source

Steam News / 28 July 2023

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