HomeGamesUpdatesPricingMethodology
Steam News29 September 20196y ago

End of beta

The Gladium beta is now finished Hope you all had a blast! Thanks for all the wonderful feedback. If you haven't filled out the feedback form, please do so. The link is in the beta-invite mail.

Full notes

Full GLADIUM update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes1 removal
  • Compatibility
  • UI and audio
  • Balance
changedThe Gladium beta is now finishedHope you all had a blast! Thanks for all the wonderful feedback. If you haven't filled out the feedback form, please do so. The link is in the beta-invite mail.
removedThe Gladium beta is now finishedRemember to put the game on your steam wishlist to get notified when the game launches! After the beta ended the game is removed from the wishlist because you had a test-version in your library.
changedThe Gladium beta is now finishedChanges in Gladium going forward Now that I've gathered some feedback and watched some of you play there's a number of improvements that I'm going to be working on until the Early Access launch.
changedThe Gladium beta is now finishedEnemies The enemy AI and specifically their telegraphing are going to be experimented with and improved. When enemies are blocking, boss attacks and generally better visual clarity while fighting.
changedThe Gladium beta is now finishedPit fighting I have some exciting plans to make this into a grander experience. The fights will be more exciting, a pit-exclusive weapon, a better reward-system and more.
addedThe Gladium beta is now finishedCombat I'm really happy with where the combat is now, but I'm wondering if it still could be more interesting. So I am thinking about implementing a new fight-mechanic, the Shield Slam. Some enemies already have this mechanic and I think, if implemented properly that this could be another interesting part of the player's tool-kit. It would have a stamina cost (probably 2) and stun the enemy if it connects, while also functioning as a block for its duration. The are some balance/design issues especially regarding bosses that I would have to work on first though. Please feel free to share your thoughts about the implementation of this.

GLADIUM changes

changedHope you all had a blast! Thanks for all the wonderful feedback. If you haven't filled out the feedback form, please do so. The link is in the beta-invite mail.
removedRemember to put the game on your steam wishlist to get notified when the game launches! After the beta ended the game is removed from the wishlist because you had a test-version in your library.
changedChanges in Gladium going forward Now that I've gathered some feedback and watched some of you play there's a number of improvements that I'm going to be working on until the Early Access launch.
changedEnemies The enemy AI and specifically their telegraphing are going to be experimented with and improved. When enemies are blocking, boss attacks and generally better visual clarity while fighting.
changedPit fighting I have some exciting plans to make this into a grander experience. The fights will be more exciting, a pit-exclusive weapon, a better reward-system and more.

The Gladium beta is now finished

Hope you all had a blast! Thanks for all the wonderful feedback. If you haven't filled out the feedback form, please do so. The link is in the beta-invite mail.

Remember to put the game on your steam wishlist to get notified when the game launches! After the beta ended the game is removed from the wishlist because you had a test-version in your library.

Changes in Gladium going forward Now that I've gathered some feedback and watched some of you play there's a number of improvements that I'm going to be working on until the Early Access launch.

Enemies The enemy AI and specifically their telegraphing are going to be experimented with and improved. When enemies are blocking, boss attacks and generally better visual clarity while fighting.

Pit fighting I have some exciting plans to make this into a grander experience. The fights will be more exciting, a pit-exclusive weapon, a better reward-system and more.

Combat I'm really happy with where the combat is now, but I'm wondering if it still could be more interesting. So I am thinking about implementing a new fight-mechanic, the Shield Slam. Some enemies already have this mechanic and I think, if implemented properly that this could be another interesting part of the player's tool-kit. It would have a stamina cost (probably 2) and stun the enemy if it connects, while also functioning as a block for its duration. The are some balance/design issues especially regarding bosses that I would have to work on first though. Please feel free to share your thoughts about the implementation of this.

Hope you're looking forward to the launch as much as I am! - Eirik

Source

Steam News / 29 September 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.