Full notes
Full GLADIUM update
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What changed
- Compatibility
- Gameplay
- Fixes
GLADIUM changes
Introducing the Crupellarius, a heavy armoured gladiator wielding his Gladius and Scutum. Thank you for all your valuable feedback, I've had a blast so far in the beta! I'm aware most of you are trying to beat the "normal mode" before attempting the Endless mode, but be sure to try it soon! I still need more entries for additional work on the online leaderboards. Patch notes
Weapon challenges should no longer display the wrong weapon - streamlined the process as well.
Better indication of where you can equip unlocked helmets.
Title screen-controls are now shown on the title screen.
Enemies roll direction corrected.
The player's arms are now correctly displayed when disarmed with a Falx.
The Falx is now on top of player when rising from the title screen animation.
Enemies no longer attacks repeatedly if the player is dead near a wall.
The murmillo no longer gets hit instantly when he disarms the player.
The murmillo "block-when-hit" behavior is removed and transferred to the Crupellarius.
Weapons no longer clip through the arena spectator area.
Pausing while in leaderboards screen no longer possible.
Don't hesitate to contact me if you have any questions. See you in the arena! - Eirik
Source
Changelog.gg summarizes and formats this update. How we read updates.
