HomeGamesUpdatesPricingMethodology
Steam News25 April 20215y ago

Balance and Stamina!

Hi Gladiators, This new update tries to improve the stamina system especially for PvP. The old stamina system was slowing your hits and you were recovering it only at the end of the animation.

Full notes

Full Gladio and Glory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions6 changes0 removals
  • Balance
  • Gameplay
addedThis new update tries to improve the stamina system especially for PvP. The old stamina system was slowing your hits and you were recovering it only at the end of the animation. Also certain weapons and certain attacks were easily exploitable as there was not stamina punishment.
addedThe new stamina system is similar to the old one, but you recover stamina all the time, even during attacks, effecting your animations. Also certain weapons (2 handed) have a different stamina cost for the light attack and the overhead one. This should make the overhead attack a more tactical choice.
changedNerf goblin health. They are generally too strong and too many, now they should be more of one-shottable.
changedNerf the fire rate of elephant archers.
changedStamina mini-rework and rebalance.
changedRebalance some of the stamina costs of equipments.

Gladio and Glory changes

addedThis new update tries to improve the stamina system especially for PvP. The old stamina system was slowing your hits and you were recovering it only at the end of the animation. Also certain weapons and certain attacks were easily exploitable as there was not stamina punishment.
addedThe new stamina system is similar to the old one, but you recover stamina all the time, even during attacks, effecting your animations. Also certain weapons (2 handed) have a different stamina cost for the light attack and the overhead one. This should make the overhead attack a more tactical choice.
changedNerf goblin health. They are generally too strong and too many, now they should be more of one-shottable.
changedNerf the fire rate of elephant archers.
changedStamina mini-rework and rebalance.

Hi Gladiators,

This new update tries to improve the stamina system especially for PvP. The old stamina system was slowing your hits and you were recovering it only at the end of the animation. Also certain weapons and certain attacks were easily exploitable as there was not stamina punishment.

The new stamina system is similar to the old one, but you recover stamina all the time, even during attacks, effecting your animations. Also certain weapons (2 handed) have a different stamina cost for the light attack and the overhead one. This should make the overhead attack a more tactical choice.

The patch contains :

  • Nerf goblin health. They are generally too strong and too many, now they should be more of one-shottable.

  • Nerf the fire rate of elephant archers.

  • Make arrows not pickable from the player.

  • Stamina mini-rework and rebalance.

  • Rebalance some of the stamina costs of equipments.

  • Increase stamina consumption of overhead attacks for the longswords, 2 handed mace and axe.

  • Add Stamina HUD when low on stamina.

Please join our community if you want to get involved in the development of patches and suggest changes or improvements. https://discord.gg/AFePFjQCsw

I hope you guys enjoy this patch.

Keep slaying, Gladiators!

Source

Steam News / 25 April 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.