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Steam News3 June 20215y ago

Beta Progress v0.609 - Quality of life, bug fixes, beginning of AI improvements

Here's what new: Gladiators and items in shops have red frame when you don't have enough gold to buy them.

In this update1

Full notes

Full Gladiator Guild Manager: Prologue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions4 changes0 removals
  • Store
  • Events
  • Fixes
  • Maps
  • UI and audio
  • Gameplay
changedHere's what new:Gladiators and items in shops have red frame when you don't have enough gold to buy them.
fixedHere's what new:Ring of Death gold inflation fixed (Now the further you get in the game, more gold it will provide). We're intending on further updating Ring of Death feature in the next patch. So each of the modes would have it's own rank and goal is to climb as high as possible. Getting better rewards at specific milestones: Eventually we'll also add boss fighting mode (4th panel). But this mode will come only after Early Access as it will take a lot of time to create different bosses. More Minor Updates:
fixedHere's what new:Undead Yeti bugs and animation fixed
fixedHere's what new:Map arena selection bugs fixed
changedHere's what new:Tooltip over sell item and undo sell buttons
addedHere's what new:Added end battle button in Editor
bit lesser damage, minimum execution speed0.2seconds0.3secondsbit lesser damage, minimum execution speed increased, buff

Gladiator Guild Manager: Prologue changes

changedGladiators and items in shops have red frame when you don't have enough gold to buy them.
fixedRing of Death gold inflation fixed (Now the further you get in the game, more gold it will provide). We're intending on further updating Ring of Death feature in the next patch. So each of the modes would have it's own rank and goal is to climb as high as possible. Getting better rewards at specific milestones: Eventually we'll also add boss fighting mode (4th panel). But this mode will come only after Early Access as it will take a lot of time to create different bosses. More Minor Updates:
fixedUndead Yeti bugs and animation fixed
fixedMap arena selection bugs fixed
changedTooltip over sell item and undo sell buttons

Here's what new:

  • Gladiators and items in shops have red frame when you don't have enough gold to buy them.

  • We started improving gladiators AI (Still long road ahead but we're restructuring code and they might behave a bit different in some situations already)

  • Ring of Death gold inflation fixed (Now the further you get in the game, more gold it will provide).

    We're intending on further updating Ring of Death feature in the next patch. So each of the modes would have it's own rank and goal is to climb as high as possible. Getting better rewards at specific milestones:

    Eventually we'll also add boss fighting mode (4th panel). But this mode will come only after Early Access as it will take a lot of time to create different bosses.

    More Minor Updates:

  • Undead Yeti bugs and animation fixed

  • Guild background replaced for a bit nicer one

  • Map arena selection bugs fixed

  • Tooltip over sell item and undo sell buttons

  • Added end battle button in Editor

  • Placing units in editor is now more smooth

  • Worgs now have higher priority for selecting ranged units like Archers or Pyromancers

  • Archers are nerfed. A bit lesser damage, minimum execution speed increased from 0.2 seconds to 0.3 seconds, and weaker push force (we are currently working on push force, freeze (stopping gladiators), and other movement features)

  • And bunch of small things/fixes/improvements that we forgot to write down so now we don't know what they are ːsteamfacepalmː

Anyway, we're getting closer and closer to where getting the game in state we want it to be. Thank you for being with us on this journey of developing and shaping up the game! If you have any feedback as always tell us here on steam community or even better join our Discord Community and chat with us there!

Thank you all!

Source

Steam News / 3 June 2021

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