In this update1
Full notes
Full Gladiator Guild Manager: Prologue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Events
- Fixes
- Maps
- UI and audio
- Gameplay
Gladiator Guild Manager: Prologue changes
Here's what new:
Gladiators and items in shops have red frame when you don't have enough gold to buy them.
We started improving gladiators AI (Still long road ahead but we're restructuring code and they might behave a bit different in some situations already)
Ring of Death gold inflation fixed (Now the further you get in the game, more gold it will provide).
We're intending on further updating Ring of Death feature in the next patch. So each of the modes would have it's own rank and goal is to climb as high as possible. Getting better rewards at specific milestones:
Eventually we'll also add boss fighting mode (4th panel). But this mode will come only after Early Access as it will take a lot of time to create different bosses.
More Minor Updates:
Undead Yeti bugs and animation fixed
Guild background replaced for a bit nicer one
Map arena selection bugs fixed
Tooltip over sell item and undo sell buttons
Added end battle button in Editor
Placing units in editor is now more smooth
Worgs now have higher priority for selecting ranged units like Archers or Pyromancers
Archers are nerfed. A bit lesser damage, minimum execution speed increased from 0.2 seconds to 0.3 seconds, and weaker push force (we are currently working on push force, freeze (stopping gladiators), and other movement features)
And bunch of small things/fixes/improvements that we forgot to write down so now we don't know what they are ːsteamfacepalmː
Anyway, we're getting closer and closer to where getting the game in state we want it to be. Thank you for being with us on this journey of developing and shaping up the game! If you have any feedback as always tell us here on steam community or even better join our Discord Community and chat with us there!
Thank you all!
Source
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