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Steam News5 September 20205y ago

Update v0.397 - More details in Gladiator Info Panel, Quality of Life Fixes, etc

Stats like "Damage" in Gladiator Info Panel now have more specific information on where they are coming from. In this case above. Damage is 134 and it is formed from STRENGTH and AGILITY stats.

Full notes

Full Gladiator Guild Manager: Prologue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Balance
  • Fixes
  • UI and audio
addedStats like "Damage" in Gladiator Info Panel now have more specific information on where they are coming from. In this case above. Damage is 134 and it is formed from STRENGTH and AGILITY stats. Each STRENGTH point is giving 5 damage points (5*20=100), and each AGILITY point is giving 2 damage points. (2*17=34). So we have a total of 100+34=134 damage. Same goes for every other stat. We haven't shown stats for cooldown or execution speed yet because they are very small and weird looking. But we will eventually let you guys turn on an option that show those stats as well.
fixedMinor coupon bugs fixed
changedChance for high level enemy units is much smaller now (and they won't be as high level)
addedHungarian localization added

Gladiator Guild Manager: Prologue changes

addedStats like "Damage" in Gladiator Info Panel now have more specific information on where they are coming from. In this case above. Damage is 134 and it is formed from STRENGTH and AGILITY stats. Each STRENGTH point is giving 5 damage points (5*20=100), and each AGILITY point is giving 2 damage points. (2*17=34). So we have a total of 100+34=134 damage. Same goes for every other stat. We haven't shown stats for cooldown or execution speed yet because they are very small and weird looking. But we will eventually let you guys turn on an option that show those stats as well.
fixedMinor coupon bugs fixed
changedChance for high level enemy units is much smaller now (and they won't be as high level)
addedHungarian localization added
  • Stats like "Damage" in Gladiator Info Panel now have more specific information on where they are coming from.

    In this case above. Damage is 134 and it is formed from STRENGTH and AGILITY stats. Each STRENGTH point is giving 5 damage points (5*20=100), and each AGILITY point is giving 2 damage points. (2*17=34). So we have a total of 100+34=134 damage. Same goes for every other stat. We haven't shown stats for cooldown or execution speed yet because they are very small and weird looking. But we will eventually let you guys turn on an option that show those stats as well.

  • After battle is finished there is no more pop up panel with continue and surrender. Game just continues.

  • Minor coupon bugs fixed

  • Chance for high level enemy units is much smaller now (and they won't be as high level)

  • Hungarian localization added

Source

Steam News / 5 September 2020

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