V1.022: Localization and Typo Fixes, Slight Balancing of a Few Units
Localization and Typo Fixes We had reports of people encountering “Localization Not Found” text in some places. This was really hard to track at first, but now we've developed a tool to help us locate those instances.
In this update2
Full notes
Full Gladiator Guild Manager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions2 changes0 removals
UI and audio
Balance
fixedLocalization and Typo FixesWe had reports of people encountering “Localization Not Found” text in some places. This was really hard to track at first, but now we've developed a tool to help us locate those instances. We've gone through all of them and fixed them. Additionally, reported typos in English have been corrected. Let us know if you still run into any issues.
changedGladiator Adjustments:Shaman: Nerfed slightly. The cooldown of his totems has been increased. The starting cooldown is now 14 seconds (up from 12), and the minimum cooldown is now 7 seconds (up from 6). It also requires a bit more agility to scale to the minimum cooldown. - Dark Mage: Damage nerfed from 9 damage per intelligence to 8 damage per intelligence.
changedGladiator Adjustments:Knight: Buffed. His melee attack damage per strength point has been increased from 3 to 4.5. The agility scaling remains unchanged at 6.
His melee attack damage per strength point3→4.5↑His melee attack damage per strength point increased, buff
Gladiator Guild Manager changes
fixedWe had reports of people encountering “Localization Not Found” text in some places. This was really hard to track at first, but now we've developed a tool to help us locate those instances. We've gone through all of them and fixed them. Additionally, reported typos in English have been corrected. Let us know if you still run into any issues.
changedShaman: Nerfed slightly. The cooldown of his totems has been increased. The starting cooldown is now 14 seconds (up from 12), and the minimum cooldown is now 7 seconds (up from 6). It also requires a bit more agility to scale to the minimum cooldown. - Dark Mage: Damage nerfed from 9 damage per intelligence to 8 damage per intelligence.
changedKnight: Buffed. His melee attack damage per strength point has been increased from 3 to 4.5. The agility scaling remains unchanged at 6.
Localization and Typo Fixes
We had reports of people encountering “Localization Not Found” text in some places. This was really hard to track at first, but now we've developed a tool to help us locate those instances. We've gone through all of them and fixed them. Additionally, reported typos in English have been corrected. Let us know if you still run into any issues.
Gladiator Adjustments:
AdjustedShamanNerfed slightly. The cooldown of his totems has been increased. The starting cooldown is now 14 seconds (up from 12), and the minimum cooldown is now 7 seconds (up from 6). It also requires a bit more agility to scale to the minimum cooldown. - Dark Mage: Damage nerfed from 9 damage per intelligence to 8 damage per intelligence.
AdjustedKnightBuffed. His melee attack damage per strength point has been increased from 3 to 4.5. The agility scaling remains unchanged at 6.
Let us know if you notice any gladiators that are too strong or not strong enough, and we’ll test them to see if they need any slight adjustments.