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Steam News28 June 20242y ago

V1.022: Localization and Typo Fixes, Slight Balancing of a Few Units

Localization and Typo Fixes We had reports of people encountering “Localization Not Found” text in some places. This was really hard to track at first, but now we've developed a tool to help us locate those instances.

In this update2

Full notes

Full Gladiator Guild Manager update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes0 removals
  • UI and audio
  • Balance
fixedLocalization and Typo FixesWe had reports of people encountering “Localization Not Found” text in some places. This was really hard to track at first, but now we've developed a tool to help us locate those instances. We've gone through all of them and fixed them. Additionally, reported typos in English have been corrected. Let us know if you still run into any issues.
changedGladiator Adjustments:Shaman: Nerfed slightly. The cooldown of his totems has been increased. The starting cooldown is now 14 seconds (up from 12), and the minimum cooldown is now 7 seconds (up from 6). It also requires a bit more agility to scale to the minimum cooldown. - Dark Mage: Damage nerfed from 9 damage per intelligence to 8 damage per intelligence.
changedGladiator Adjustments:Knight: Buffed. His melee attack damage per strength point has been increased from 3 to 4.5. The agility scaling remains unchanged at 6.
His melee attack damage per strength point34.5His melee attack damage per strength point increased, buff

Gladiator Guild Manager changes

fixedWe had reports of people encountering “Localization Not Found” text in some places. This was really hard to track at first, but now we've developed a tool to help us locate those instances. We've gone through all of them and fixed them. Additionally, reported typos in English have been corrected. Let us know if you still run into any issues.
changedShaman: Nerfed slightly. The cooldown of his totems has been increased. The starting cooldown is now 14 seconds (up from 12), and the minimum cooldown is now 7 seconds (up from 6). It also requires a bit more agility to scale to the minimum cooldown. - Dark Mage: Damage nerfed from 9 damage per intelligence to 8 damage per intelligence.
changedKnight: Buffed. His melee attack damage per strength point has been increased from 3 to 4.5. The agility scaling remains unchanged at 6.

Localization and Typo Fixes

We had reports of people encountering “Localization Not Found” text in some places. This was really hard to track at first, but now we've developed a tool to help us locate those instances. We've gone through all of them and fixed them. Additionally, reported typos in English have been corrected. Let us know if you still run into any issues.

Gladiator Adjustments:

  • ShamanNerfed slightly. The cooldown of his totems has been increased. The starting cooldown is now 14 seconds (up from 12), and the minimum cooldown is now 7 seconds (up from 6). It also requires a bit more agility to scale to the minimum cooldown. - Dark Mage: Damage nerfed from 9 damage per intelligence to 8 damage per intelligence.
  • KnightBuffed. His melee attack damage per strength point has been increased from 3 to 4.5. The agility scaling remains unchanged at 6.

Let us know if you notice any gladiators that are too strong or not strong enough, and we’ll test them to see if they need any slight adjustments.

Thank you all!

Source

Steam News / 28 June 2024

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