In this update6
Full notes
Full Glaciered update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Maps
- Fixes
- Server
Glaciered changes
Hi, thank you so much for playing the demo! Since the demo was released, we are very happy that so many people have played the demo and given us very constructive feedback.
We just released an update that includes new features, balance tweaks, and bug fixes based on community feedback.
New Features
Resting Spot Overhaul
Now you can access your stash from the resting spots! Ask our fish friend Pui, to bring the items to the hideout. So they are safe from dropping by death. The default stash space is also doubled.
You can even fast travel directly to the hideout without opening the menu. This makes patching yourself up a lot easier.
Pui deserves more love!
You can now rescue your Pui by holding down the interact button close to the Pui that is playing dead. This option is available both in and out of combat. However, you will be defenseless during the rescue, so be careful.
Tutorials only move when you move
You no longer have to be bothered by enemies and can read tutorials as long as you want.
Minor Changes
Fast travel refreshes your healing count automatically.
Your latest resting point is now marked on the map screen.
Dodge can now cancel player's Super Stagger animation.
You will notice when you have lost your rest effects and when you get healing items created by Pui.
Expand the range and angle for interacting with Hideout functions, and further reduce the amount of time you need to hold down the button.
Fixed the display of each stat point on the status screen to show the raw stat points and the amount increased by your wing traits separately.
Now you can set the camera sensitivity for X and Y axis separately.
With keyboard and mouse input, "O" now opens the Wing menu and "P" opens the Quest menu directly (keybind reset required).
Slightly increased player status HUD size.
Ice blocks can be destroyed by any attack, except the first ice block.
Collectible points are now emit glitter particles.
Shaders used in VFX are now cached at startup to avoid frame stuttering.
Balance Changes
Reduced damage output of the Iski(s) that spawn in the cave of the Tranquil Trail
Reduced damage area of the Reega (Male) lightning shock
Reduced damage output of the
Alpha Guedu
Increased the default stash space limit from 10 to 20
Reduced the overall stamina consumption of various player actions.
Increased the amount of stamina that Lung & Heart stat points increase.
Increased the size of the hit box of the Power Attack with the Regular Blade Quill.
Bug Fixes
Fixed an issue that could cause a soft lock when players take damage while leaving resting points.
Fixed an issue where the special creature variants of the
RITE OF THE HUNT
quest were not randomized properly.
Fixed an issue that sometimes caused enemy AI to not reset properly.
Fixed an issue where summoned weak enemies by bosses were randomly running away from combat.
Fixed an issue that sometimes prevented you from moving the camera in photo mode.
Fixed an issue where the Crystal Edge ability could not harvest collectibles.
Fixed an issue where Pui sometimes didn't play dead even when their health was zero.
Fixed an issue where the cutscene skip progress indicator would overlap with the ESC key guide.
Thanks again, and we'd love to hear your feedback on the Steam forums and the official Discord server.
Source
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