What changed
1 fix0 additions3 changes0 removals
- Gameplay
- UI and audio
- Fixes
changedHi, thank you so much for playing the demo and giving us your valuable feedback! This patch is very small and contains just one change; but it's impactful on the gameplay
changed●Taking a short rest on save points now refreshes your healing count.These incentives will not be introduced in the demo, but we decided that at least the healing restrictions that punish players should be removed. We will continue to introduce incentives in the release version.
changed●Taking a short rest on save points now refreshes your healing count.Note that there is a line in the dialog of the unknown voice
fixed●Taking a short rest on save points now refreshes your healing count.that says something like "You must rest in the hideout to regain your healing count", but don't mind it. This requires an additional recording round and cannot be fixed for the demo version.
Glaciered changes
changedHi, thank you so much for playing the demo and giving us your valuable feedback! This patch is very small and contains just one change; but it's impactful on the gameplay
changedThese incentives will not be introduced in the demo, but we decided that at least the healing restrictions that punish players should be removed. We will continue to introduce incentives in the release version.
changedNote that there is a line in the dialog of the unknown voice
fixedthat says something like "You must rest in the hideout to regain your healing count", but don't mind it. This requires an additional recording round and cannot be fixed for the demo version.
Hi, thank you so much for playing the demo and giving us your valuable feedback! This patch is very small and contains just one change; but it's impactful on the gameplay
●Taking a short rest on save points now refreshes your healing count.
The core idea of the design was intended to remind players to return to the hideout for the long rest buffs and progressions but it was not a good idea. Instead of punishing players, there should have been an incentive to return to the base.
These incentives will not be introduced in the demo, but we decided that at least the healing restrictions that punish players should be removed. We will continue to introduce incentives in the release version.
Note that there is a line in the dialog of the unknown voice
(seeker)
that says something like "You must rest in the hideout to regain your healing count", but don't mind it. This requires an additional recording round and cannot be fixed for the demo version.
We really appreciate your feedback. We look forward to hearing your thoughts.