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Full Give Us A Sign update
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What changed
- Gameplay
- Events
- UI and audio
- Maps
Give Us A Sign changes
๐ 20,000 Wishlists Reached!
Hello Ghost Hunters,
Today, we're excited to share some amazing news.
Give Us A Sign has officially reached 20,000 wishlists on Steam!
To everyone who has followed our journey, watched our trailers, shared the game with friends, and joined our community thank you.
As an independent studio, every wishlist, comment, and piece of feedback means a lot to us and helps us continue developing the game.
With many new Ghost Hunters joining us recently, we thought this would be the perfect opportunity to celebrate this milestone and answer some of the questions we receive most often.
๐ป GIVE US A SIGN โ FAQ & ROADMAP
๐ When will the game release?
Our current goal is to release the official demo during Steam Next Fest this October.
Following the demo, we are targeting an Early Access launch approximately 3โ4 months later.
These dates may change as development continues, but this is our current plan.
๐ป How many ghosts will be in the game?
We are currently planning around 20 unique paranormal entities for Give Us A Sign.
Players will be able to encounter 8 different entities in the Steam Next Fest demo.
Each entity features its own:
Behaviors
Strengths and weaknesses
Evidence types
Paranormal events
Hunting patterns
Our goal isn't simply to have more ghosts it's to make each one feel unique and memorable.
๐ฎ Is the game coming to consoles?
Yes.
Our current plan is to launch on PC first and then bring Give Us A Sign to PlayStation and Xbox as soon as possible afterward.
This approach allows us to gather community feedback and deliver a more polished experience on consoles.
๐ Will there be cross-platform support?
Cross-platform support remains one of our major goals.
While we're not ready to make any final promises yet, the game is being developed with this possibility in mind.
๐ What languages will be supported?
Give Us A Sign supports multiple languages, including those currently listed on our Steam page.
Because the game features voice-reactive mechanics, we also plan to expand voice-language support after Early Access whenever possible.
๐ฑ How does replayability work?
Our goal is not just to create scary moments.
We want every investigation to feel tense, unpredictable, and replayable.
Entity behavior, paranormal events, and investigation outcomes can change depending on many factors, helping each session feel different from the last.
No two investigations should feel exactly the same.
๐ ๏ธ Do you use AI to make the game?
No.
No AI-generated content is used for our maps, entities, environments, gameplay systems, or playable content.
Everything you experience in-game is created by our team.
We occasionally use AI-assisted tools for marketing and community management so we can spend more time developing the game itself.
AI helps us work faster.
It does not decide what game we make.
๐ง What's Next?
Over the coming months, we'll continue sharing:
New gameplay footage
New entity reveals
Development updates
Behind-the-scenes content
Steam Next Fest preparations
More screenshots and gameplay details
We still have a lot to show you.
๐ฑ Bonus Preview: Tablet Journal
Steam post image
A first look at our Tablet Journal system.
The Tablet Journal allows Ghost Hunters to review evidence, track objectives, identify entities, and manage investigations directly from an in-game tablet.
โค๏ธ Support the Project
The best ways to support Give Us A Sign are:
โ Wishlist the game on Steam
โ Join our Discord community
โ Follow our social media channels
โ Check out all our platforms through Linktree
โ Share the game with fellow Ghost Hunters
Every wishlist, share, and piece of feedback genuinely helps us continue development.
Thank you once again for helping us reach 20,000 wishlists.
This is only the beginning.
โ Give Us A Sign
Source
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