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Steam News2 September 20241y ago

Update Announcement September 2, 2024

Bond Changes Wild Heart: Wild Heart minions gain a 30% damage increase when at full health and regenerate 10% of their energy per second.

In this update2

Full notes

Full 魔塔少女(Girls of The Tower) update

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What changed

0 fixes1 addition8 changes2 removals
  • Balance
  • Gameplay
changedBond ChangesWild Heart: Wild Heart minions gain a 30% damage increase when at full health and regenerate 10% of their energy per second.
addedBond ChangesFlame of Destruction: When a Flame of Destruction minion dies, it adds one layer of Ashes to other Flame of Destruction minions. When Ashes exceed 6 layers, the minion gains a Destruction effect, with its maximum energy increased to 10 for 6 seconds.
removedBond ChangesHoly Prayer: When a Holy Prayer minion dies, it no longer heals other Holy Prayer minions. Instead, it grants invincibility to all remaining Holy Prayer minions.
removedBond ChangesArrow Rain: Arrow Rain no longer increases damage. Instead, each attack applies a See-through effect to the target. When the target reaches 50 stacks of See-through, it loses all physical and magical defense.
changedBond ChangesFuture Updates: Changes will be made to Empire, War Frenzy, and other similar skills.
changedMinion ReworkHeavy-armored Little John: Passive: When health is above 50%, gains Heroism, increasing attack power by 35%. When health is below 50%, gains Fearless, increasing damage reduction by 25%. Active: Applies one stack of Bounty to all enemies. If in Heroism state, deals X fire magic damage to the target. If in Fearless state, restores X health.

魔塔少女(Girls of The Tower) changes

changedWild Heart: Wild Heart minions gain a 30% damage increase when at full health and regenerate 10% of their energy per second.
addedFlame of Destruction: When a Flame of Destruction minion dies, it adds one layer of Ashes to other Flame of Destruction minions. When Ashes exceed 6 layers, the minion gains a Destruction effect, with its maximum energy increased to 10 for 6 seconds.
removedHoly Prayer: When a Holy Prayer minion dies, it no longer heals other Holy Prayer minions. Instead, it grants invincibility to all remaining Holy Prayer minions.
removedArrow Rain: Arrow Rain no longer increases damage. Instead, each attack applies a See-through effect to the target. When the target reaches 50 stacks of See-through, it loses all physical and magical defense.
changedFuture Updates: Changes will be made to Empire, War Frenzy, and other similar skills.

Bond Changes

  • Wild Heart: Wild Heart minions gain a 30% damage increase when at full health and regenerate 10% of their energy per second.

  • Flame of DestructionWhen a Flame of Destruction minion dies, it adds one layer of Ashes to other Flame of Destruction minions. When Ashes exceed 6 layers, the minion gains a Destruction effect, with its maximum energy increased to 10 for 6 seconds.
  • Whisper of the Wind: Critical hits apply a Silence effect to the target.

  • Holy Prayer: When a Holy Prayer minion dies, it no longer heals other Holy Prayer minions. Instead, it grants invincibility to all remaining Holy Prayer minions.

  • Arrow Rain: Arrow Rain no longer increases damage. Instead, each attack applies a See-through effect to the target. When the target reaches 50 stacks of See-through, it loses all physical and magical defense.

  • Future Updates: Changes will be made to Empire, War Frenzy, and other similar skills.

Minion Rework

  • Heavy-armored Little John

    Passive: When health is above 50%, gains Heroism, increasing attack power by 35%. When health is below 50%, gains Fearless, increasing damage reduction by 25%.

    Active

    Applies one stack of Bounty to all enemies. If in Heroism state, deals X fire magic damage to the target. If in Fearless state, restores X health.

  • Archer Hundington

    Passive: Every 5th basic attack applies one stack of Bounty to the target. When attacking a target with Bounty, each stack grants 1 Silver Coin and removes the Bounty, granting one stack of Renown, increasing attack by 1%.

    Active

    Fires a Pursuing Arrow at the target, dealing X fire magic damage and applying 4 stacks of Bounty. Fires an additional arrow for every 3 stacks of Renown.

  • Nightmare

    Passive: Attacks apply a Fear Mark to the target. When the Fear Mark reaches 10 stacks, it deals true fire damage and stuns for 1.5 seconds.

    Active

    Releases a Fear Fireball to all enemies, dealing fire magic damage and applying 5 stacks of Fear Mark. Nightmare can attack all enemies for the next 3 seconds.

  • Two-headed Serpent Dragon

    Passive: Basic attacks hit 2 enemies and steal 1% of their maximum health per hit.

    Active

    Deals true damage based on the target's maximum health to two enemies. If the Two-headed Serpent Dragon's health is above 5000, it enters a berserk state, gaining 50% attack speed, 30% attack power, and skill intensity.

  • Tyamat

    Passive: Gains 15% magic penetration for each enemy killed.

    Active

    Deals lightning magic damage to all enemies. If an enemy is killed by this skill, it will be cast again.

  • Sariel

    Passive: Increases the skill intensity of the nearest allied units.

    Alternate Active

    (1) Fires Divine Punishment Spears at all enemies, dealing poison magic damage and reducing attack and skill intensity by 30% for 10 seconds. (2) Restores health to all allies and increases their attack and skill intensity by 30%.

  • Future Changes: Further modifications will be made to Nekomata, Takemikazuchi, Light Elf, Guardian Archangel, Soul of the North, Bhuj, and others.

Source

Steam News / 2 September 2024

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