What changed
0 fixes0 additions1 change2 removals
removedTested Oculus quest 2 with both link cable and virtual desktop. Performance issue is too critical that game runs below 50fps, forces player to lower resolution per eye option. I have tried to fix this, but could not found satisfying result. GPU resource is share by game and image stream compression for Oculus Quest. If I grow frame rate of game, the image Quest receives makes afterimage. If I remove afterimage of Quest, the frame rate of game drop below 50fps. Maybe this problem can be solved in the future by hardware manufacturers, but that is out of my work.
removedChages- NPC face cosmetic returned, jump input from joystick disabled.
changedMinor bug fix- face and body color matches after wearing thigh high. player collision follows player location when player start to move again. this fixes problem when player have wide VR room. Critical bug fix- when player run away from town while pursued by guards, bugs about crime and combat don't happen anymore.
Girls' civilization 2 changes
removedTested Oculus quest 2 with both link cable and virtual desktop. Performance issue is too critical that game runs below 50fps, forces player to lower resolution per eye option. I have tried to fix this, but could not found satisfying result. GPU resource is share by game and image stream compression for Oculus Quest. If I grow frame rate of game, the image Quest receives makes afterimage. If I remove afterimage of Quest, the frame rate of game drop below 50fps. Maybe this problem can be solved in the future by hardware manufacturers, but that is out of my work.
removedChages- NPC face cosmetic returned, jump input from joystick disabled.
changedMinor bug fix- face and body color matches after wearing thigh high. player collision follows player location when player start to move again. this fixes problem when player have wide VR room. Critical bug fix- when player run away from town while pursued by guards, bugs about crime and combat don't happen anymore.
Tested Oculus quest 2 with both link cable and virtual desktop. Performance issue is too critical that game runs below 50fps, forces player to lower resolution per eye option. I have tried to fix this, but could not found satisfying result. GPU resource is share by game and image stream compression for Oculus Quest. If I grow frame rate of game, the image Quest receives makes afterimage. If I remove afterimage of Quest, the frame rate of game drop below 50fps. Maybe this problem can be solved in the future by hardware manufacturers, but that is out of my work.
Other update applied while uploading patch for oculus
Chages- NPC face cosmetic returned, jump input from joystick disabled.
Minor bug fix- face and body color matches after wearing thigh high. player collision follows player location when player start to move again. this fixes problem when player have wide VR room. Critical bug fix- when player run away from town while pursued by guards, bugs about crime and combat don't happen anymore.