Full notes
Full Girl Genius: Adventures In Castle Heterodyne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Events
Girl Genius: Adventures In Castle Heterodyne changes
Accessibility / QOLI (Quality of Life Improvements)
Jumping down from ledges has been adjusted to make it a little better for everyone.
Bug & Issue Fixes
The "A Perfect Moment in Time" achievement can now be unlocked correctly
Tarvek is feeling a little better, and won't write dialogue over other lines of dialogue.
A cutscene issue within Phosphorous Gate has been fixed.
Certain pistons will stay behind walls as they're supposed to.
Hiding inside staircases are no longer possible (clanks reported that it felt unfair)
Fixed certain text typos.
A certain treasure canister will no longer hold Dingbot back.
Arena Console has been adjusted to use a linear time format for best clear time evaluation.
Should Agatha use the death ray within an Arena-Challenge, it will now be recharged accordingly after exiting the challenge.
RollerClanks have gotten a better understanding of collision with stairs in the vault levels.
Collision within the arena has been adjusted to keep any dropped item from clipping through.
Fixed some issues regarding Zola's animations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
