HomeGamesUpdatesPricingMethodology
Steam News30 December 20232y ago

GINSHA Update 1.1.0 has been released

New features and improvements: New weapon damage atrribute scaling system - New NPCs to help with quests - New secrets and more loot - New environment and background sprites - New critical hit indicator - New double jum

Full notes

Full GINSHA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes0 removals
  • Gameplay
  • Performance
  • Balance
addedNew features and improvements:
addedNew weapon damage atrribute scaling system - New NPCs to help with quests - New secrets and more loot - New environment and background sprites - New critical hit indicator - New double jump charge indicator - New hints for destroyable blocks and secrets - New centered save animation - Keep new loot, scans and progress after death - Improved overall performance - Improved weapon and difficulty balance - Improved dash mechanics - Improved smooth screenshake - Improved precise collisions - Improved lights & shadows - Improved worldmap icons - Improved enemy & weapon animations - Improved visibility for scannable objects skill - Improved auto aim and smart bullets - Improved controller remap feature - Show weapon scale at Level up screen - optimized healthbar color visibility - Neon City Ion Prison quest hint added - Fire Pillar screenshake removed - Automata weapon improved auto targeting - Psi and damage adjustments for melee weapons - Speed distance reduced for flee unit - Drop chance increased to 100% for flee unit - Obstacle Freeze enabled in New Game +
fixedArmor rarity names fixed - Minimap loading issue fixed - Scan hint in background fixed - Scrolling issue in iondark fixed - Healthbar clipping fixed - Core factory Light & Shadows fixed - Time stop Weapon firing fixed - Single shot after Weapon switch fixed - Zombie enemy leg collisions fixed - Pick Up message rarity color fixed

GINSHA changes

addedNew features and improvements:
addedNew weapon damage atrribute scaling system - New NPCs to help with quests - New secrets and more loot - New environment and background sprites - New critical hit indicator - New double jump charge indicator - New hints for destroyable blocks and secrets - New centered save animation - Keep new loot, scans and progress after death - Improved overall performance - Improved weapon and difficulty balance - Improved dash mechanics - Improved smooth screenshake - Improved precise collisions - Improved lights & shadows - Improved worldmap icons - Improved enemy & weapon animations - Improved visibility for scannable objects skill - Improved auto aim and smart bullets - Improved controller remap feature - Show weapon scale at Level up screen - optimized healthbar color visibility - Neon City Ion Prison quest hint added - Fire Pillar screenshake removed - Automata weapon improved auto targeting - Psi and damage adjustments for melee weapons - Speed distance reduced for flee unit - Drop chance increased to 100% for flee unit - Obstacle Freeze enabled in New Game +
fixedArmor rarity names fixed - Minimap loading issue fixed - Scan hint in background fixed - Scrolling issue in iondark fixed - Healthbar clipping fixed - Core factory Light & Shadows fixed - Time stop Weapon firing fixed - Single shot after Weapon switch fixed - Zombie enemy leg collisions fixed - Pick Up message rarity color fixed

New features and improvements:

  • New weapon damage atrribute scaling system - New NPCs to help with quests - New secrets and more loot - New environment and background sprites - New critical hit indicator - New double jump charge indicator - New hints for destroyable blocks and secrets - New centered save animation - Keep new loot, scans and progress after death - Improved overall performance - Improved weapon and difficulty balance - Improved dash mechanics - Improved smooth screenshake - Improved precise collisions - Improved lights & shadows - Improved worldmap icons - Improved enemy & weapon animations - Improved visibility for scannable objects skill - Improved auto aim and smart bullets - Improved controller remap feature - Show weapon scale at Level up screen - optimized healthbar color visibility - Neon City Ion Prison quest hint added - Fire Pillar screenshake removed - Automata weapon improved auto targeting - Psi and damage adjustments for melee weapons - Speed distance reduced for flee unit - Drop chance increased to 100% for flee unit - Obstacle Freeze enabled in New Game +

Bugfixes:

  • Armor rarity names fixed - Minimap loading issue fixed - Scan hint in background fixed - Scrolling issue in iondark fixed - Healthbar clipping fixed - Core factory Light & Shadows fixed - Time stop Weapon firing fixed - Single shot after Weapon switch fixed - Zombie enemy leg collisions fixed - Pick Up message rarity color fixed

Source

Steam News / 30 December 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.