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Steam News29 June 20267d ago

1,000 Wishlists, a New Look for Grasslands, and Demo News

Hey friends, A small milestone post, a video to show off, and a quick update from the team. We Just Crossed 1,000 Wishlists This still feels a little unreal to type.

In this update4

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Full Ginga Cantina update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey friends, A small milestone post, a video to show off, and a quick update from the team.

What changed

0 fixes3 additions0 changes0 removals
  • Maps
  • Gameplay
addedGrassland Overhaul ✨One of the things we've been working on behind the scenes is a full overhaul of our grassland biome. New trees, swaying grass in the wind, fresh brush and foliage, and a lot more stuff actually moving in the world. It feels alive now in a way it didn't before. Take a look: Grassland planet overhaul This is one of those "small" changes that ended up touching a hundred other systems — but we're really happy with where it landed. It sets the visual bar for the other biomes we'll be revisiting next.
addedA Quick Note From UsWe moved house. With a 10-month-old. While shipping a game. Don't do this. 😅 The dust has settled though, and the new place is actually working out — we've got a proper setup now and we're getting more done in a day than we were before the move. So, good news on that front.
addedThe Cantina Is Coming to Life 🍳The core cantina systems are now in place: taking orders, prepping dishes, serving alien customers, and watching them react to what you put in front of them. The loop is starting to feel good to play — which is the moment every dev secretly waits for. We also heard you loud and clear on atmosphere. A lot of you said a real cantina needs a little chaos — so we built it in. Customers can now pick fights with each other, and it's on you to step in and break them up before things get out of hand. 🍻 And honestly? A cantina without a few aliens hunched over a gambling table just didn't feel right. So they're in too, tucked into the corners, gambling away their credits. The vibe finally clicks. 🎲 We're putting the polish in now, and we can't wait to put the demo in your hands. Stay tuned. 🔍🪶 Thanks for being here. Seriously. — Deniz & Alp Craftbridge Games

Ginga Cantina changes

addedOne of the things we've been working on behind the scenes is a full overhaul of our grassland biome. New trees, swaying grass in the wind, fresh brush and foliage, and a lot more stuff actually moving in the world. It feels alive now in a way it didn't before. Take a look: Grassland planet overhaul This is one of those "small" changes that ended up touching a hundred other systems — but we're really happy with where it landed. It sets the visual bar for the other biomes we'll be revisiting next.
addedWe moved house. With a 10-month-old. While shipping a game. Don't do this. 😅 The dust has settled though, and the new place is actually working out — we've got a proper setup now and we're getting more done in a day than we were before the move. So, good news on that front.
addedThe core cantina systems are now in place: taking orders, prepping dishes, serving alien customers, and watching them react to what you put in front of them. The loop is starting to feel good to play — which is the moment every dev secretly waits for. We also heard you loud and clear on atmosphere. A lot of you said a real cantina needs a little chaos — so we built it in. Customers can now pick fights with each other, and it's on you to step in and break them up before things get out of hand. 🍻 And honestly? A cantina without a few aliens hunched over a gambling table just didn't feel right. So they're in too, tucked into the corners, gambling away their credits. The vibe finally clicks. 🎲 We're putting the polish in now, and we can't wait to put the demo in your hands. Stay tuned. 🔍🪶 Thanks for being here. Seriously. — Deniz & Alp Craftbridge Games

We Just Crossed 1,000 Wishlists

This still feels a little unreal to type. When we put the Ginga Cantina Steam page out into the world, we honestly had no idea what to expect — and now there are over a thousand of you waiting to step into the cantina with us. For a tiny two-person studio, every single wishlist genuinely matters. It tells Steam the game is alive, it gives us momentum, and it keeps us going on the long days. So — thank you. Truly. If you haven't wishlisted yet, you know what to do. 👽

Grassland Overhaul ✨

One of the things we've been working on behind the scenes is a full overhaul of our grassland biome. New trees, swaying grass in the wind, fresh brush and foliage, and a lot more stuff actually moving in the world. It feels alive now in a way it didn't before. Take a look: Grassland planet overhaul This is one of those "small" changes that ended up touching a hundred other systems — but we're really happy with where it landed. It sets the visual bar for the other biomes we'll be revisiting next.

A Quick Note From Us

We moved house. With a 10-month-old. While shipping a game. Don't do this. 😅 The dust has settled though, and the new place is actually working out — we've got a proper setup now and we're getting more done in a day than we were before the move. So, good news on that front.

The Cantina Is Coming to Life 🍳

The core cantina systems are now in place: taking orders, prepping dishes, serving alien customers, and watching them react to what you put in front of them. The loop is starting to feel good to play — which is the moment every dev secretly waits for. We also heard you loud and clear on atmosphere. A lot of you said a real cantina needs a little chaos — so we built it in. Customers can now pick fights with each other, and it's on you to step in and break them up before things get out of hand. 🍻 And honestly? A cantina without a few aliens hunched over a gambling table just didn't feel right. So they're in too, tucked into the corners, gambling away their credits. The vibe finally clicks. 🎲 We're putting the polish in now, and we can't wait to put the demo in your hands. Stay tuned. 🔍🪶 Thanks for being here. Seriously. — Deniz & Alp Craftbridge Games

Source

Steam News / 29 June 2026

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