Full notes
Full Gifted: The Tombs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
A lengthy multiplayer playtest revealed some NASTY scaling issues just before the floor 21 change up. I have done a larger rework here and some other goodies:
- lengthy scaling rebalance
- Dergen fire doesn't stun anymore
(get out of the fire) - Items in chests have been improved and easier to unlock (A key or two now oughtta do it) - Removed Skele mages in the floors 20-40, you have plenty to worry about - Added descriptions of the passives your character unlocks to the library, but currently they aren't displaying correctly... The balance rework is important enough to get out I will have to address this in the next small patch. - Nothing is ever free, everything sells for at least 1g, the item details plate now shows this - Also moved the critical hit UI to the center of the screen. Good idea? Who knows! I feel like this is something I should allow the player to place where the want it, feedback is ALWAYS appreciated.
Next priorities: - Some key binds have changed overtime and now some are double booked - Been a hot minute since the floor algorithm got some upgrades... - Making floor checkpoints set to the account, rather than the character. - Will make floors 30&40 bosses not broken soon! - Floors 16 and 36 (if chosen as starting point) have a delayed pitfall spawn. These floors aren't the only floors with the bug, but they are the most prevalent. Be careful and let the maze algorithm do its thing until I fix plz - The chest on the surface needs a few seconds to initialize, I don't have a clean way to help with that right now. Take a sec and then try to interact with it again. Should something be higher priority on my list? Let me know! :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
