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Steam News23 June 20251y ago

Patch Notes 1.0.6

A lengthy multiplayer playtest revealed some NASTY scaling issues just before the floor 21 change up.

Full notes

Full Gifted: The Tombs update

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What changed

0 fixes1 addition1 change0 removals
  • UI and audio
  • Gameplay
addedA lengthy multiplayer playtest revealed some NASTY scaling issues just before the floor 21 change up. I have done a larger rework here and some other goodies: - lengthy scaling rebalance - Dergen fire doesn't stun anymore (get out of the fire) - Items in chests have been improved and easier to unlock (A key or two now oughtta do it) - Removed Skele mages in the floors 20-40, you have plenty to worry about - Added descriptions of the passives your character unlocks to the library, but currently they aren't displaying correctly... The balance rework is important enough to get out I will have to address this in the next small patch. - Nothing is ever free, everything sells for at least 1g, the item details plate now shows this - Also moved the critical hit UI to the center of the screen. Good idea? Who knows! I feel like this is something I should allow the player to place where the want it, feedback is ALWAYS appreciated.
changedNext priorities: - Some key binds have changed overtime and now some are double booked - Been a hot minute since the floor algorithm got some upgrades... - Making floor checkpoints set to the account, rather than the character. - Will make floors 30&40 bosses not broken soon! - Floors 16 and 36 (if chosen as starting point) have a delayed pitfall spawn. These floors aren't the only floors with the bug, but they are the most prevalent. Be careful and let the maze algorithm do its thing until I fix plz - The chest on the surface needs a few seconds to initialize, I don't have a clean way to help with that right now. Take a sec and then try to interact with it again. Should something be higher priority on my list? Let me know! :)

A lengthy multiplayer playtest revealed some NASTY scaling issues just before the floor 21 change up. I have done a larger rework here and some other goodies:

  • lengthy scaling rebalance
  • Dergen fire doesn't stun anymore

(get out of the fire) - Items in chests have been improved and easier to unlock (A key or two now oughtta do it) - Removed Skele mages in the floors 20-40, you have plenty to worry about - Added descriptions of the passives your character unlocks to the library, but currently they aren't displaying correctly... The balance rework is important enough to get out I will have to address this in the next small patch. - Nothing is ever free, everything sells for at least 1g, the item details plate now shows this - Also moved the critical hit UI to the center of the screen. Good idea? Who knows! I feel like this is something I should allow the player to place where the want it, feedback is ALWAYS appreciated.

Next priorities: - Some key binds have changed overtime and now some are double booked - Been a hot minute since the floor algorithm got some upgrades... - Making floor checkpoints set to the account, rather than the character. - Will make floors 30&40 bosses not broken soon! - Floors 16 and 36 (if chosen as starting point) have a delayed pitfall spawn. These floors aren't the only floors with the bug, but they are the most prevalent. Be careful and let the maze algorithm do its thing until I fix plz - The chest on the surface needs a few seconds to initialize, I don't have a clean way to help with that right now. Take a sec and then try to interact with it again. Should something be higher priority on my list? Let me know! :)

Source

Steam News / 23 June 2025

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