Full notes
Full GIBZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Balance
- Fixes
GIBZ changes
Finally the new update is here! New weapons, boss, hats, achievements and more! https://www.youtube.com/watch?v=MnVesw6PK7c
Added new boss: Skeleton Giant
Added 3 new weapons: Blunderbuss, Scoped Rifle and Tommy Gun
Added new common enemy: Skeletons
Added Traveling Merchant: A merchant that wanders around the map with a changing stock of weapons and hats (also sells some exclusives)
Added several new Hats and Facewear
Added 2 new Achievements
Added new level for encounters: Forest
Improved Zombie Surfing:
Landing after a jump creates a shockwave exploding nearby zombies
Jump height now affected by how long you hold the jump button
Camera zoomed out to give you a better view and make it easier to focus on the action
A lot more zombies to kill!
Changed player's back arm to now be visible while holding primary weapons (now also moves in relation to reload animations) + character's back arm is now positioned properly on the main menu
Changed/Improved AI Movement (will move towards targets more directly, which helps improve their level navigation)
Changed overworld map to now show a blue circle when entering safe areas instead of the red "BATTLE" one
Changed pickups so they no longer highlight if you are dead on top of them
Changed Ammo HUD to now allow more than 2 rows of bullets (ie: SUPA MG ammo doesn't cover as much of the screen as before)
Tweaked automatic weapon reload animations + slightly increased their reload times
Tweaked/Improved projectile collision on zombies (improved performance)
Tweaked various Hat Buffs:
Top Hat, Tall Top Hat and Taller Top buffs - Lose 5% money on death (was 8%), Lose 2% (was 4%), Keep 50% of money earned that round (was 40%)
Puffy Baseball Cap - 50% less damage from projectiles (up from 25%)
Black Puffy Baseball Cap - 50% Melee Knockback (up from 15%)
Fedora - 6% Shotgun Damage (up from 2%)
Gangster Hat - 6% Automatic Damage (up from 2%)
Constable Helmet - 4% Projectile Damage (up from 2%)
Army Hat - 8% Projectile Damage (up from 4%)
Gaucho Hat - 10% Sidearm Damage (up from 5%)
Bandit Mask and Custom Bandit Mask - 10% Sidearm Damage (up from 5%) and 30% Sidearm Damage (up from 15%)
Rupert's Hat - 4% Damage (up from 1%)
Samurai Helmet and Samurai Face Mask - 8% Damage (up from 4%) and 2% Damage (up from 1.5%)
Metal Mask and Bloody Metal Mask - 8% Melee Damage (up from 2%) and 25% Melee Damage (up from 5%)
Headband - 20% Melee Damage (up from 5%)
Crusher Mask and Dark Crusher Mask - 60% Melee Knockback (up from 15%)
Knight Helmet - Now provides 5% Damage resistance (along with it's current hand crossbow firerate increase)
Sunglasses - 30% less damage when leaping or lying down (up from 10%)
Custom Cap - 6% Move Speed (up from 4%)
Fixed/Improved fire trails for the Flamethrower
Fixed network sync problem with certain projectiles causing enemies to stumble randomly (should now be more consistent)
Fixed/Improved some network sync problems during the final boss fight
Fixed zombie heads not having shadows anymore after a change in a previous update
Fixed weapon graphic not changing when you pick up a weapon while lying down
Fixed dynamite being thrown after melee attacks if the dynamite throw animation was interrupted
Fixed player arm glitching if you died while throwing dynamite
Fixed visual glitch with the hand crossbow reload animation
Fixed bug (hopefully) that caused the Goliath to walk across the overworld map
Fixed bug with the Glutton boss
Source
Changelog.gg summarizes and formats this update. How we read updates.
