Firstly, A BIG HELLO AND THANK YOU to anyone taking the time to read this! If you don't know my name is Mikey and I'm a one-man indie developer, surprisingly I had developed the original release of the game on a laptop
In this update5
Full notes
Full Giant Bear Rampage! ☢🐻 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition0 changes0 removals
Gameplay
UI and audio
addedFirstly, A BIG HELLO AND THANK YOU to anyone taking the time to read this!So anyway, I returned to Giant Bear Rampage to give it a new coat of paint for the 3-year anniversary! 🐻 @GameDevMikey is my twitter handle if you want to get in touch.
fixed🐻 Here is the list of all updates and Improvements ☢️Lighting Changes on Levels - Updated Destruction Physics - Updated and Improved Landscape Materials - Updated Damage Overlay Artwork - Updated Damage Functionality Artwork - Improved Intro Level Area - CheapCo Toxic Waste Pipeline - Main Menu Buttons Improved - Game Over Screen Improved (Buttons + Snark) - Level Completed Screen Buttons Improved - Improved Rubble Smoke and Destruction Effects - Improved Rubble Mesh and Materials - Improved Health and Energy Bars - Upscaled Selected Power Icon - New Level Geometry Added - Shotgun Police Officer Tweaked Damage Effects - New Particle Effects (Dust and Toxic Waste) - Pause Menu Improved - VR Launching Glitch Fixed - Fixed Level Exit "Continue Playing" Issue - Fixed Achievements for Plasma Damage to Trees - Beating Level on Higher Difficulty Unlocks Lower Difficulty Achievements - Improved Shotgun Projectile Damage Registering - Improved Machinegun Projectile Damage Registering - Tweaked Level Exit Text Size - Tweaked Menu Background Image Scale to fit screen 100% - Cheat Code "Pick Ups" added to levels 1-6 for the player to find! - Slightly Tweaked Mutation Point Locations - Tweaked long range aiming reticule brightness to reduce bloom - Explosive Plasma Attack, Visuals Improved and Damage Effects - Gravity Vortex Attack, Visuals Improved and Damage Effects - Altered cost of gravity vortex super power attack - Plasma Sphere, Visuals Improved and Damage Effects - Inflation Ray Improved Visual Effects - Rapid Fire Lasers, Improved visual effects and added impact effects - Added Flamethrower smouldering smoke effect - Fixed Freeze ray highlighting arrow above dead enemies - Level 2 modified landscape meshes and tweaked lighting effects, increased civilian count - New Sound Effects added for Lamp Post destruction - Rubble and Impact sound effect volume levels improved - Plasma sphere super power sound effects improved - Added new rubble impact sound effects and improved old ones - Matter Orb super power impact sound added - Fixed justification of confirmation box text - Level 3 modified landscape meshes - Level 4 modified landscape meshes and tweaked lighting - Added more mutation points to Level 4 - New dust and smoke effects added to building rubble - Improved scoreboard and score tracking system for readability - When current level goal is achieved, scoreboard colours change for readability - Updated super power names in menu and super power overlay - Improved Confetti converter super power particle effects - Improved bullet collision logic for machinegun enemies, bullets do not pass through obstacles - Improved shotgun shell collision logic, buckshot does not pass through obstacles - Improved visibility and material for "Enemy Highlight" markers - Added new impact shockwave effects for Matter Orb super power attack - Fixed Confetti converter arrow above enemies after attack - Loading Screen Z-Order fixed - Plasma sphere super power effect recedes instead of despawning - Tornado super power visual effects, particles and mesh updated - Tornados are able to rip up trees out of the ground now - Super power Iceberg visuals improved - Added to Player HUD to track remaining mutation points on current level - Improved Mutation point positioning in world and fixed location glitch
Giant Bear Rampage! ☢🐻 changes
addedSo anyway, I returned to Giant Bear Rampage to give it a new coat of paint for the 3-year anniversary! 🐻 @GameDevMikey is my twitter handle if you want to get in touch.
fixedLighting Changes on Levels - Updated Destruction Physics - Updated and Improved Landscape Materials - Updated Damage Overlay Artwork - Updated Damage Functionality Artwork - Improved Intro Level Area - CheapCo Toxic Waste Pipeline - Main Menu Buttons Improved - Game Over Screen Improved (Buttons + Snark) - Level Completed Screen Buttons Improved - Improved Rubble Smoke and Destruction Effects - Improved Rubble Mesh and Materials - Improved Health and Energy Bars - Upscaled Selected Power Icon - New Level Geometry Added - Shotgun Police Officer Tweaked Damage Effects - New Particle Effects (Dust and Toxic Waste) - Pause Menu Improved - VR Launching Glitch Fixed - Fixed Level Exit "Continue Playing" Issue - Fixed Achievements for Plasma Damage to Trees - Beating Level on Higher Difficulty Unlocks Lower Difficulty Achievements - Improved Shotgun Projectile Damage Registering - Improved Machinegun Projectile Damage Registering - Tweaked Level Exit Text Size - Tweaked Menu Background Image Scale to fit screen 100% - Cheat Code "Pick Ups" added to levels 1-6 for the player to find! - Slightly Tweaked Mutation Point Locations - Tweaked long range aiming reticule brightness to reduce bloom - Explosive Plasma Attack, Visuals Improved and Damage Effects - Gravity Vortex Attack, Visuals Improved and Damage Effects - Altered cost of gravity vortex super power attack - Plasma Sphere, Visuals Improved and Damage Effects - Inflation Ray Improved Visual Effects - Rapid Fire Lasers, Improved visual effects and added impact effects - Added Flamethrower smouldering smoke effect - Fixed Freeze ray highlighting arrow above dead enemies - Level 2 modified landscape meshes and tweaked lighting effects, increased civilian count - New Sound Effects added for Lamp Post destruction - Rubble and Impact sound effect volume levels improved - Plasma sphere super power sound effects improved - Added new rubble impact sound effects and improved old ones - Matter Orb super power impact sound added - Fixed justification of confirmation box text - Level 3 modified landscape meshes - Level 4 modified landscape meshes and tweaked lighting - Added more mutation points to Level 4 - New dust and smoke effects added to building rubble - Improved scoreboard and score tracking system for readability - When current level goal is achieved, scoreboard colours change for readability - Updated super power names in menu and super power overlay - Improved Confetti converter super power particle effects - Improved bullet collision logic for machinegun enemies, bullets do not pass through obstacles - Improved shotgun shell collision logic, buckshot does not pass through obstacles - Improved visibility and material for "Enemy Highlight" markers - Added new impact shockwave effects for Matter Orb super power attack - Fixed Confetti converter arrow above enemies after attack - Loading Screen Z-Order fixed - Plasma sphere super power effect recedes instead of despawning - Tornado super power visual effects, particles and mesh updated - Tornados are able to rip up trees out of the ground now - Super power Iceberg visuals improved - Added to Player HUD to track remaining mutation points on current level - Improved Mutation point positioning in world and fixed location glitch
Firstly, A BIG HELLO AND THANK YOU to anyone taking the time to read this!
If you don't know my name is Mikey and I'm a one-man indie developer, surprisingly I had developed the original release of the game on a laptop that was old and was barely over 720p in resolution, since then I have managed to update my hardware and work on it again.
So anyway, I returned to Giant Bear Rampage to give it a new coat of paint for the 3-year anniversary! 🐻 @GameDevMikey is my twitter handle if you want to get in touch.
☢️ Small Example of the Level Design Improvements! 🐻
🐻 Here is the list of all updates and Improvements ☢️
Lighting Changes on Levels - Updated Destruction Physics - Updated and Improved Landscape Materials - Updated Damage Overlay Artwork - Updated Damage Functionality Artwork - Improved Intro Level Area - CheapCo Toxic Waste Pipeline - Main Menu Buttons Improved - Game Over Screen Improved (Buttons + Snark) - Level Completed Screen Buttons Improved - Improved Rubble Smoke and Destruction Effects - Improved Rubble Mesh and Materials - Improved Health and Energy Bars - Upscaled Selected Power Icon - New Level Geometry Added - Shotgun Police Officer Tweaked Damage Effects - New Particle Effects (Dust and Toxic Waste) - Pause Menu Improved - VR Launching Glitch Fixed - Fixed Level Exit "Continue Playing" Issue - Fixed Achievements for Plasma Damage to Trees - Beating Level on Higher Difficulty Unlocks Lower Difficulty Achievements - Improved Shotgun Projectile Damage Registering - Improved Machinegun Projectile Damage Registering - Tweaked Level Exit Text Size - Tweaked Menu Background Image Scale to fit screen 100% - Cheat Code "Pick Ups" added to levels 1-6 for the player to find! - Slightly Tweaked Mutation Point Locations - Tweaked long range aiming reticule brightness to reduce bloom - Explosive Plasma Attack, Visuals Improved and Damage Effects - Gravity Vortex Attack, Visuals Improved and Damage Effects - Altered cost of gravity vortex super power attack - Plasma Sphere, Visuals Improved and Damage Effects - Inflation Ray Improved Visual Effects - Rapid Fire Lasers, Improved visual effects and added impact effects - Added Flamethrower smouldering smoke effect - Fixed Freeze ray highlighting arrow above dead enemies - Level 2 modified landscape meshes and tweaked lighting effects, increased civilian count - New Sound Effects added for Lamp Post destruction - Rubble and Impact sound effect volume levels improved - Plasma sphere super power sound effects improved - Added new rubble impact sound effects and improved old ones - Matter Orb super power impact sound added - Fixed justification of confirmation box text - Level 3 modified landscape meshes - Level 4 modified landscape meshes and tweaked lighting - Added more mutation points to Level 4 - New dust and smoke effects added to building rubble - Improved scoreboard and score tracking system for readability - When current level goal is achieved, scoreboard colours change for readability - Updated super power names in menu and super power overlay - Improved Confetti converter super power particle effects - Improved bullet collision logic for machinegun enemies, bullets do not pass through obstacles - Improved shotgun shell collision logic, buckshot does not pass through obstacles - Improved visibility and material for "Enemy Highlight" markers - Added new impact shockwave effects for Matter Orb super power attack - Fixed Confetti converter arrow above enemies after attack - Loading Screen Z-Order fixed - Plasma sphere super power effect recedes instead of despawning - Tornado super power visual effects, particles and mesh updated - Tornados are able to rip up trees out of the ground now - Super power Iceberg visuals improved - Added to Player HUD to track remaining mutation points on current level - Improved Mutation point positioning in world and fixed location glitch
☢️ User Interface and HUD Update Comparison Images! 🐻
🐻 Updated Achievements and Artwork! ☢️
💻 For the YouTubers and Streamers etc... 😊
Here is a png version of the Giant Bear Rampage logo, So that you can use it in your thumbnails.