Update log
Full Ghoul Fright update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Maps
- UI and audio
GHOUL FRIGHT DEMO v0.3.1 — The Grind Update
Now the Ghouls drop coins. And limbs..
WELCOME TO THE FRIGHT SHOP (New Shop)
You bled for those coins. Now you get to spend them. Between every wave, the Fright Shop rolls open. Browse, shop, equip, fight.
Repeat until the Ghouls run out!
10 gear slots to fill: head, shoulders, torso, waist, feet, eyes, neck, back, hands, and one hot little amulet
Three rarity tiers — Common, Uncommon and Epic
Stat arrows when you compare pieces — green-up means buy it, red-down means walk away
One-click "Buy & Equip"— no menu gymnastics. Click. Worn. Next!
A big"NEW!"sparkle when you grab something you've never owned before, just to feel something
A few tabs say "coming soon" (Weapons, Consumables, Inventory). They're not lying. We'll get there.
BOOMS THAT BOOM (New Explosions)
Explosions used to be a pop. Now they're a punch in the gut. The camera doesn't just shake, it lurches. Your view doesn't just flash, it bulges outward like the air itself got slapped. The sound stack now layers a low rumble, a mid crack, and a high sizzle, so every detonation hits like three explosions wearing one trench coat. Chain reactions got tidier too. One bomb lights up the next, the next lights up the next, and somewhere down the line a Ghoul is having the worst Tuesday of his afterlife. Dominoes. Built by you. Knocked down by you!
HEAVY CHARGE HITS LIKE A FREIGHT TRAIN (Power Boost)
A LITTLE boost of luck and surprise for every heavy punch attack.
Crowds of Ghouls now regret standing close to each other.
GHOULS COME APART NOW (Gibs and Body Pieces)
A death is a souvenir collection.
Zombies now drop heads, hands, and feet when properly dismembered — three new gib pieces to send bouncing off the walls
Skeleton skulls finally behave like skulls. They roll. They bounce. They settle. No more bean-bag heads — these are bones now, and they act like it.
Cracks now appear in the map when you smash Ghouls or objects, you did this!
Bloodless creatures stopped accidentally painting the walls red — they get their own gore palette now. Respect the lore and the walls.
OUR EARS WERE TIRED. WE FIXED IT. (Audio Pass)
Combat got loud. We made it possible to keep your hearing.
New Audio system: "Reduce Loud Combat"— softens the screamy high frequencies during dense stomp-and-explosion sequences. Voicelines stay crisp. Your roommate stays asleep. Everyone wins.
SFX click-glitches during dense play — fixed. Overlapping sound effects now wait a microsecond before retriggering.
Subtle natural pitch variation on impacts — combat sounds less robotic, more alive
New dedicated bone-smash sound — skeletons finally sound like the bag of dry sticks they always were.
Doppler warble during camera shake — gone. The audio holds steady while the camera goes feral.
A new little menu pop on UI confirmations so the shop feels tactile
TUTORIALS THAT POINT AT THE THING
We replaced wall-of-text tutorials with focused callouts. They highlight the exact piece of HUD they're teaching about, point an arrow at it, and dismiss the moment you actually do the thing (like, you know, pressing the skill key). Less reading. More playing. Imagine that.
THE HUD LEARNED MANNERS
Total Ghouls counter on the
Source
