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Steam News28 March 20242y ago

Road to Episode 3 - Almost there?

Welcome back, everyone! This is Mothership from Daev Team. With around 99% of the Episode 3 content completed and currently under playtesting, I am pleased to say that I managed deliver all the content we worked on in t

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Full GHOSTWARE: Arena of the Dead update

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What changed

0 fixes3 additions0 changes0 removals
  • Events
  • Performance
  • Gameplay
addedEpisode 3 will conclude the story, and retroactively add flashback levels (that my co-developer has worked on) in between certain points of the main story, helping entroducing the Newcat/Katz character that has been mentioned in passing throughout Episode 2. Some of these are supposed to play between the events of Episode 1 and 2, so we've figured out a way to letting players who've been with use through development without forcing them to start the game from scratch.
addedThe release window is something that we and the publisher are discussing, and I'm currently waiting for more details so that we can announce a release date for Ghostware's 1.0 launch, and possibly new Steam events that we will join. In related news I can also say that GWare's spinoff TEXNOPLAZM will participate to Steam's FPS Fest (April 15-22) with a new a nd revamped demo that will add all the basic gameplay elements that were left to implement, so keep an eye on that one too.
addedNow, have a few new screenshots as a treat!

GHOSTWARE: Arena of the Dead changes

addedEpisode 3 will conclude the story, and retroactively add flashback levels (that my co-developer has worked on) in between certain points of the main story, helping entroducing the Newcat/Katz character that has been mentioned in passing throughout Episode 2. Some of these are supposed to play between the events of Episode 1 and 2, so we've figured out a way to letting players who've been with use through development without forcing them to start the game from scratch.
addedThe release window is something that we and the publisher are discussing, and I'm currently waiting for more details so that we can announce a release date for Ghostware's 1.0 launch, and possibly new Steam events that we will join. In related news I can also say that GWare's spinoff TEXNOPLAZM will participate to Steam's FPS Fest (April 15-22) with a new a nd revamped demo that will add all the basic gameplay elements that were left to implement, so keep an eye on that one too.
addedNow, have a few new screenshots as a treat!

Welcome back, everyone! This is Mothership from Daev Team.

With around 99% of the Episode 3 content completed and currently under playtesting, I am pleased to say that I managed deliver all the content we worked on in the past months ahead of the deadline I imposed to myself!

Episode 3 will conclude the story, and retroactively add flashback levels (that my co-developer has worked on) in between certain points of the main story, helping entroducing the Newcat/Katz character that has been mentioned in passing throughout Episode 2. Some of these are supposed to play between the events of Episode 1 and 2, so we've figured out a way to letting players who've been with use through development without forcing them to start the game from scratch.

So, when is the game launching?

I don't know - yet.

The release window is something that we and the publisher are discussing, and I'm currently waiting for more details so that we can announce a release date for Ghostware's 1.0 launch, and possibly new Steam events that we will join. In related news I can also say that GWare's spinoff TEXNOPLAZM will participate to Steam's FPS Fest (April 15-22) with a new a nd revamped demo that will add all the basic gameplay elements that were left to implement, so keep an eye on that one too.

This is all for now, just brief reassurance that the project is still on track!

Now, have a few new screenshots as a treat!

not sure the last one will be included in this update, but we'll see...

-ML

Source

Steam News / 28 March 2024

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