What changed
1 fix3 additions2 changes0 removals
changedREBALANCING & QOL --- 1) Difficulty levels rebalanced: all damage received by player is passed through a multiplier which scales with difficulty. Easy: damage*0.75 Medium: damage*1.0 Hard: damage*1.5 Nightmare: damage*2.0
addedAdded a third control point in "Dominance Zone" and adjusted the match accordingly. -Team AI for King of The Hill rebalanced -Rumbletron plays with Molly and Flak Jack from the start during the match in Dominance Zone
addedQOL changes -added glass panel in the tutorial route to teach new players about breakable glasses -added brief description upon picking a new weapon in the real world -"spread" section of the HUD now correctly hidden when player is in the real world -HUD is hidden when the player is in a lobby or a hub level -R-Frames don't do tactical rolls like humans anymore
changedWeapons from Episode One have been rebalanced to make them more effective and reliable during combat. -BUFF: Shotgun number of pellets increased 8 to 12, each pellet got its hitbox increased and its dmg has decreased from 10 to 9 -BUFF/NERF: Shocking Truth primary dmg increased from 8 to 12, secondary dmg decreased 25 to 12 so it's the same value -BUFF: Ricocheter primary dmg increased 6 to 9, hitbox increased. Secondary dmg increased 9 to 11 -NERF: Bubblegun projectile size decreased from 1.5 to 1.35, rate of fire increased from 0.375 to 0.425 -BUFF: SMG primary dmg increased from 6 to 12
addedNEW CONTENT --- 1)First crossover event in the Arcade: -Incision Guy is available as a playable character -Incision-themed map "DM_Meat" is available in Deathmatch
fixedBUGFIXING --- -WASD movement keys remapping fixed -Dash "super jump" mechanic fixed/removed -Audio of the Wizard commenting your victory against Major Commando now plays properly -bullet cases sfx fixed -default duration of pop up tutorials extended -fixed slomo upon death of certain enemies -fixed weapon textures loading incorrectly -minor bugfix reguarding the music in CTF3 -various typos -fixed various places where the player could clip through -various minor fixes and softlocks
-BUFF: Shotgun number of pellets8→12↑-BUFF: Shotgun number of pellets increased, buffShocking Truth primary dmg8→12↑Shocking Truth primary dmg increased, buffShocking Truth primary dmg increased from 8 to 12, secondary dmg25→12s↓Shocking Truth primary dmg increased from 8 to 12, secondary dmg decreased, nerfRicocheter primary dmg6→9↑Ricocheter primary dmg increased, buffGHOSTWARE: Arena of the Dead changes
changedREBALANCING & QOL --- 1) Difficulty levels rebalanced: all damage received by player is passed through a multiplier which scales with difficulty. Easy: damage*0.75 Medium: damage*1.0 Hard: damage*1.5 Nightmare: damage*2.0
addedAdded a third control point in "Dominance Zone" and adjusted the match accordingly. -Team AI for King of The Hill rebalanced -Rumbletron plays with Molly and Flak Jack from the start during the match in Dominance Zone
addedQOL changes -added glass panel in the tutorial route to teach new players about breakable glasses -added brief description upon picking a new weapon in the real world -"spread" section of the HUD now correctly hidden when player is in the real world -HUD is hidden when the player is in a lobby or a hub level -R-Frames don't do tactical rolls like humans anymore
changedWeapons from Episode One have been rebalanced to make them more effective and reliable during combat. -BUFF: Shotgun number of pellets increased 8 to 12, each pellet got its hitbox increased and its dmg has decreased from 10 to 9 -BUFF/NERF: Shocking Truth primary dmg increased from 8 to 12, secondary dmg decreased 25 to 12 so it's the same value -BUFF: Ricocheter primary dmg increased 6 to 9, hitbox increased. Secondary dmg increased 9 to 11 -NERF: Bubblegun projectile size decreased from 1.5 to 1.35, rate of fire increased from 0.375 to 0.425 -BUFF: SMG primary dmg increased from 6 to 12
addedNEW CONTENT --- 1)First crossover event in the Arcade: -Incision Guy is available as a playable character -Incision-themed map "DM_Meat" is available in Deathmatch
EA v0.1.1.27 CHANGELOG:
REBALANCING & QOL --- 1)
Difficulty levels rebalanced
all damage received by player is passed through a multiplier which scales with difficulty.
Easy
damage*0.75 Medium: damage*1.0 Hard: damage*1.5 Nightmare: damage*2.0
Added a third control point in "Dominance Zone" and adjusted the match accordingly. -Team AI for King of The Hill rebalanced -Rumbletron plays with Molly and Flak Jack from the start during the match in Dominance Zone
QOL changes -added glass panel in the tutorial route to teach new players about breakable glasses -added brief description upon picking a new weapon in the real world -"spread" section of the HUD now correctly hidden when player is in the real world -HUD is hidden when the player is in a lobby or a hub level -R-Frames don't do tactical rolls like humans anymore
Weapons from Episode One have been rebalanced to make them more effective and reliable during combat. -BUFF: Shotgun number of pellets increased 8 to 12, each pellet got its hitbox increased and its dmg has decreased from 10 to 9 -BUFF/NERF: Shocking Truth primary dmg increased from 8 to 12, secondary dmg decreased 25 to 12 so it's the same value -BUFF: Ricocheter primary dmg increased 6 to 9, hitbox increased. Secondary dmg increased 9 to 11 -NERF: Bubblegun projectile size decreased from 1.5 to 1.35, rate of fire increased from 0.375 to 0.425 -BUFF: SMG primary dmg increased from 6 to 12
NEW CONTENT --- 1)First crossover event in the Arcade: -Incision Guy is available as a playable character -Incision-themed map "DM_Meat" is available in Deathmatch
2)Other characters from the campaign are available in the Arcade: -the Wizard -R-Frame -Islander -etc.
BUGFIXING --- -WASD movement keys remapping fixed -Dash "super jump" mechanic fixed/removed -Audio of the Wizard commenting your victory against Major Commando now plays properly -bullet cases sfx fixed -default duration of pop up tutorials extended -fixed slomo upon death of certain enemies -fixed weapon textures loading incorrectly -minor bugfix reguarding the music in CTF3 -various typos -fixed various places where the player could clip through -various minor fixes and softlocks