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Steam News4 December 20257mo ago

Update v1.2.2539

Hello everyone! We've prepared another treat for you. Have you ever thought about speedrunning Ghostory? Well, now you officially can!

Full notes

Full Ghostory update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

7 fixes4 additions2 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
addedWe've prepared another treat for you. Have you ever thought about speedrunning Ghostory? Well, now you officially can! We've added LiveSplit integration into the game, and our speedrundotcom page is set up. Show us what you got!
addedAlso, if you ever got lost in the the maze that is Meroth Cave, fret no more! You can now see exactly where you are on a miniature of the map when you open up the in-game menu.
addedAdd map miniature in ingame menu
addedAdd data for LiveSplit integration
changedCutscene 10 - cinematic improvements
fixedFix level 2 missing mesh on the left side

Ghostory changes

addedWe've prepared another treat for you. Have you ever thought about speedrunning Ghostory? Well, now you officially can! We've added LiveSplit integration into the game, and our speedrundotcom page is set up. Show us what you got!
addedAlso, if you ever got lost in the the maze that is Meroth Cave, fret no more! You can now see exactly where you are on a miniature of the map when you open up the in-game menu.
addedAdd map miniature in ingame menu
addedAdd data for LiveSplit integration
changedCutscene 10 - cinematic improvements

We've prepared another treat for you. Have you ever thought about speedrunning Ghostory? Well, now you officially can! We've added LiveSplit integration into the game, and our speedrundotcom page is set up. Show us what you got!

Also, if you ever got lost in the the maze that is Meroth Cave, fret no more! You can now see exactly where you are on a miniature of the map when you open up the in-game menu.

We also made one cutscene a bit more epic, and enhanced dialogue tempo to read more naturally.

Changelog:

  • Add map miniature in ingame menu

  • Add data for LiveSplit integration

  • Cutscene 10 - cinematic improvements

  • Dialogue typewriter enhancements - more natural flow of text

  • Show "Play" instead of "Continue" when just finished game

  • Fix level 2 missing mesh on the left side

  • Fix bug causing box landing sound to play sometimes (mostly when device lags)

  • Fix pressure pad triggering after loading the game, possibly breaking the level if player saved and exited while pressure pad was active

  • Slow down light blue elevator in level 6

  • Fix boxstuck spot at the end of level 7

  • Fix backpack possible weird location in level 8

  • Fix Main menu "epilogue background" not being wide enough for ultrawide displays

  • Fix Epilogue glitched graphics on ultrawide displays

  • Minor localization fixes

Source

Steam News / 4 December 2025

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