Full notes
Full Ghostory update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Maps
- UI and audio
Ghostory changes
We've prepared another treat for you. Have you ever thought about speedrunning Ghostory? Well, now you officially can! We've added LiveSplit integration into the game, and our speedrundotcom page is set up. Show us what you got!
Also, if you ever got lost in the the maze that is Meroth Cave, fret no more! You can now see exactly where you are on a miniature of the map when you open up the in-game menu.
We also made one cutscene a bit more epic, and enhanced dialogue tempo to read more naturally.
Changelog:
Add map miniature in ingame menu
Add data for LiveSplit integration
Cutscene 10 - cinematic improvements
Dialogue typewriter enhancements - more natural flow of text
Show "Play" instead of "Continue" when just finished game
Fix level 2 missing mesh on the left side
Fix bug causing box landing sound to play sometimes (mostly when device lags)
Fix pressure pad triggering after loading the game, possibly breaking the level if player saved and exited while pressure pad was active
Slow down light blue elevator in level 6
Fix boxstuck spot at the end of level 7
Fix backpack possible weird location in level 8
Fix Main menu "epilogue background" not being wide enough for ultrawide displays
Fix Epilogue glitched graphics on ultrawide displays
Minor localization fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
