Full notes
Full Ghost Villa update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! Below is the changelog for the new major update of the demo. I hope you enjoy this Next Fest!
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Performance
Ghost Villa changes
-Improved map design.
-Added nights survived record system.
-Improved damage feedback system on the player.
-Improved dashing through walls mechanic.
-Adjusted main gun ray damage.
-Adjusted warrior ghost damage.
-Increased night button bar speed.
-Improved upgraded turret dmg and dmg resistance.
-Fixed map corners with collision issues.
-Optimized ghost dmg splatter system.
-Added particle fx when ghosts are eliminated.
-Added text lore behind objects to the house.
-You can now exit menus by pressing the dash button.
-Improved tutorial.
-Adjusted dash distance.
-Added dash vfx to the gun.
-Ghost shader optimization work.
Improved Devil ghost design.
-Improved Wizard ghost design.
-Improved blue ghost design.
Source
Changelog.gg summarizes and formats this update. How we read updates.
