Full notes
Full Ghost Shadow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
Hello there, hi my Cubecmans! Publishers and investors still think that I'm not able to complete Ghost Shadow, but I definitely can do it! I love it, it's like my child. Of course, without investments, I should work on other projects. It slows down Ghost Shadow development so much! Although I've moved GS to Unreal Engine 5.1 and fixed all bugs with it.
I've created a new level, it is so crazy, psychedelic, in cyberpunk style - all very different from the 1st level.
Using my favorite Metahuman I've created Oldman - the new character of the game. (I haven’t thought of a name yet, if you have any ideas, please suggest!). Paul Moran (our main voice of all games) - called him "old western guy" 😁
And he is an epic and crazy guy 😁 He will crush and destruct all around him! I use the Chaos Destruction system VFX of UE5 - looks amazing! 💪
Actually, I want to record a new gameplay trailer with him. Subscribe to YT channel to stay tuned! https://www.youtube.com/@papacubec
I very much appreciate it if you would be able to support me with YT subs, Steam wishlists, and your honest feedback (on Youtube or Steam).
Thank you!🙏
Source
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